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<blockquote data-quote="ECMO3" data-source="post: 9826221" data-attributes="member: 7030563"><p>I don't really see that and I play with some groups that have extreme optimizers in the group and another player that barely understands the rules.</p><p></p><p>Where I see frustration by some (sometimes even me) is not in terms of character build or inherent PC competency but rather in obviously poor choices/tactics in game. </p><p></p><p>For example, my biggest frustration in the past 4 years as a player was with another player who always played a fighter or barbarian, always dumped charisma and then always insisted on leading all the social encounters (this was a 2014 Fighter where they were not inherently good at those). He pretty much elbowed out the other players at the table when it came to social encounters and I was rocking a high charisma Rogue with proficiency in all the social skills and expertise in Deception and Persuasion. </p><p></p><p></p><p></p><p></p><p></p><p>I think this is players playing the game they want to play. While I don't design my characters for "the party" I very much do design them for the game I am playing in and you should figure that out in session 0 at the latest (usually before session 0).</p><p></p><p>If 3 players show up for a hack and slash and one player shows up for a game with no combat (and these do exist) it is an obvious problem, but that is different than 3 players showing up that are optimal in combat and one that is optimal out of combat.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 9826221, member: 7030563"] I don't really see that and I play with some groups that have extreme optimizers in the group and another player that barely understands the rules. Where I see frustration by some (sometimes even me) is not in terms of character build or inherent PC competency but rather in obviously poor choices/tactics in game. For example, my biggest frustration in the past 4 years as a player was with another player who always played a fighter or barbarian, always dumped charisma and then always insisted on leading all the social encounters (this was a 2014 Fighter where they were not inherently good at those). He pretty much elbowed out the other players at the table when it came to social encounters and I was rocking a high charisma Rogue with proficiency in all the social skills and expertise in Deception and Persuasion. I think this is players playing the game they want to play. While I don't design my characters for "the party" I very much do design them for the game I am playing in and you should figure that out in session 0 at the latest (usually before session 0). If 3 players show up for a hack and slash and one player shows up for a game with no combat (and these do exist) it is an obvious problem, but that is different than 3 players showing up that are optimal in combat and one that is optimal out of combat. [/QUOTE]
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