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<blockquote data-quote="Cergorach" data-source="post: 9826398" data-attributes="member: 725"><p>I've seen that too, and trying to 'educate' that player during the game and out of the game didn't help. What did help was a session 0 with pretty clear rules and the group together building the party. The party group has never worked as well together, efficiency. Very occasionally there are still poor choices/tactics in game, but with them working together they see the error in their ways and learn from them. I suspect that it's the difference between playing just their hero and playing a band of heros working together. They now also know each others characters better, so they can anticipate each other better and make their choices based on that.</p><p></p><p>That is a different type of egotistical behavior. As a DM I would have solved that creatively. But we also need to realize that playing a low charisma character by a high charisma person (and vice versa) might work in the short term, but often does not work in the long run. The same goes for extremes in intelligence. I have noticed that the older we've gotten, the more we can restrain ourselves and recognize our own strengths and weaknesses. So people don't use Int or Cha as dumpstats as much as 25-35 years ago... But not everyone gets wise in their old age... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Either is a problem, and I've seen both happen with different game systems, not just D&D. And honestly we've solved that issue without a session 0 a long time ago, or rather they solved themselves. They left by themselves, feeling 'too grown up' to play these 'silly games' anymore...</p></blockquote><p></p>
[QUOTE="Cergorach, post: 9826398, member: 725"] I've seen that too, and trying to 'educate' that player during the game and out of the game didn't help. What did help was a session 0 with pretty clear rules and the group together building the party. The party group has never worked as well together, efficiency. Very occasionally there are still poor choices/tactics in game, but with them working together they see the error in their ways and learn from them. I suspect that it's the difference between playing just their hero and playing a band of heros working together. They now also know each others characters better, so they can anticipate each other better and make their choices based on that. That is a different type of egotistical behavior. As a DM I would have solved that creatively. But we also need to realize that playing a low charisma character by a high charisma person (and vice versa) might work in the short term, but often does not work in the long run. The same goes for extremes in intelligence. I have noticed that the older we've gotten, the more we can restrain ourselves and recognize our own strengths and weaknesses. So people don't use Int or Cha as dumpstats as much as 25-35 years ago... But not everyone gets wise in their old age... ;) Either is a problem, and I've seen both happen with different game systems, not just D&D. And honestly we've solved that issue without a session 0 a long time ago, or rather they solved themselves. They left by themselves, feeling 'too grown up' to play these 'silly games' anymore... [/QUOTE]
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