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<blockquote data-quote="Cergorach" data-source="post: 9826399" data-attributes="member: 725"><p>The problem isn't D&D, the problem is overly hostile people when your propose something to 'improve' the game. And apparently the game wasn't perfect already because someone thought it was a good idea to propose...</p><p></p><p>As for 'forcing' combat in D&D, I would say that it's traditionally been <em>very</em> combat focused. And while 5e allows for more other activities then for example 2e, on the other side I do see on some levels a reduction on functionality outside of the combat cycle (spells, magic items, and even monster statblocks).</p><p></p><p>Personally I've identified many situations were there are opportunities to RP in my current campaign, but the players choose pretty much combat each and every time as the solution to all their problems. That's fine, if they enjoy that. I won't force social situations on them either. It might also be that due to how we've developed (Foundry) VTT usage, combats have become extremely quick, so they can do many different combats in a four hour session, while in the past in person combat wasn't all that quick, especially when things got a bit more complicated. And social situations tend to eat up a LOT of time, the players often feel a lack of progress.</p></blockquote><p></p>
[QUOTE="Cergorach, post: 9826399, member: 725"] The problem isn't D&D, the problem is overly hostile people when your propose something to 'improve' the game. And apparently the game wasn't perfect already because someone thought it was a good idea to propose... As for 'forcing' combat in D&D, I would say that it's traditionally been [I]very[/I] combat focused. And while 5e allows for more other activities then for example 2e, on the other side I do see on some levels a reduction on functionality outside of the combat cycle (spells, magic items, and even monster statblocks). Personally I've identified many situations were there are opportunities to RP in my current campaign, but the players choose pretty much combat each and every time as the solution to all their problems. That's fine, if they enjoy that. I won't force social situations on them either. It might also be that due to how we've developed (Foundry) VTT usage, combats have become extremely quick, so they can do many different combats in a four hour session, while in the past in person combat wasn't all that quick, especially when things got a bit more complicated. And social situations tend to eat up a LOT of time, the players often feel a lack of progress. [/QUOTE]
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