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Community
General Tabletop Discussion
*Dungeons & Dragons
Is Point Buy Balanced?
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<blockquote data-quote="AlViking" data-source="post: 9826413" data-attributes="member: 6906980"><p>You can get more variety by creating a number of arrays from point buy and roll for which array you use. Some will start with a 15 as a high, some with a 13 (with 5e you get a +2 and a +1 to add for a 17 or 15 high number). But the 15 will have some pretty low numbers, the 14 will gave all numbers above average. Everything from 13, 13, 13, 12, 12, 12 to 15, 15, 15, 8, 8, 8.</p><p></p><p>As far as being "realistic", realistically I view adventurers as potential professional athletes, you don't become a pro unless you're naturally gifted. Besides, its a fantasy game and most people in my experience don't want to run a character that is significantly less capable than the rest of the group. Of course if someone really wants to run a character that has a suboptimal score they don't have to spend all their points. If I'm running a game we all use point buy because it means there will be no winners or lovers in the dice roll lottery.</p><p></p><p>You must realize by now that your group and the style of game you run is pretty unusual, right? That's fine, it's great that it works for you. But it is very exceptional and not the experience or expectation of the vast majority of people that play. You aren't starting up a brand new group with people you've never played with or running campaigns where the expectation is that most of the characters will be played for a year or more. So yes, I think it's best for most groups to use point buy. If rolling for ability scores went away with the next revision, I wouldn't see it as a bad thing. If someone really wants to roll they can always homebrew it, but then again most people responding to these threads use a homebrew version of rolling anyway. I know we did.</p></blockquote><p></p>
[QUOTE="AlViking, post: 9826413, member: 6906980"] You can get more variety by creating a number of arrays from point buy and roll for which array you use. Some will start with a 15 as a high, some with a 13 (with 5e you get a +2 and a +1 to add for a 17 or 15 high number). But the 15 will have some pretty low numbers, the 14 will gave all numbers above average. Everything from 13, 13, 13, 12, 12, 12 to 15, 15, 15, 8, 8, 8. As far as being "realistic", realistically I view adventurers as potential professional athletes, you don't become a pro unless you're naturally gifted. Besides, its a fantasy game and most people in my experience don't want to run a character that is significantly less capable than the rest of the group. Of course if someone really wants to run a character that has a suboptimal score they don't have to spend all their points. If I'm running a game we all use point buy because it means there will be no winners or lovers in the dice roll lottery. You must realize by now that your group and the style of game you run is pretty unusual, right? That's fine, it's great that it works for you. But it is very exceptional and not the experience or expectation of the vast majority of people that play. You aren't starting up a brand new group with people you've never played with or running campaigns where the expectation is that most of the characters will be played for a year or more. So yes, I think it's best for most groups to use point buy. If rolling for ability scores went away with the next revision, I wouldn't see it as a bad thing. If someone really wants to roll they can always homebrew it, but then again most people responding to these threads use a homebrew version of rolling anyway. I know we did. [/QUOTE]
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Is Point Buy Balanced?
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