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General Tabletop Discussion
*Dungeons & Dragons
Is Point Buy Balanced?
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<blockquote data-quote="Lanefan" data-source="post: 9826894" data-attributes="member: 29398"><p>Yes, a very very poor design choice.</p><p></p><p>Even point-buy tends to bell-curve the stats - the higher the stat, the more points it costs - which doesn't mesh with a linear bonus system.</p><p></p><p>If it's only the first or second step, who cares? You've lost a minute or two, tops.</p><p></p><p>Now if it was the 30th step of 35 that determines whether the character will be playable, that's a problem; because it probably took half an hour or more to get to that point.</p><p></p><p>This is where we differ greatly.</p><p></p><p>In your preferrred edition, there's a vast game-mechanical gap between a town guard or peasant and a 1st-level Fighter. In my preferred version that gap is <em>much</em> smaller, to the point of being mechanically about the same as the gap between 1st level and 2nd level as a Fighter.</p><p></p><p>Agreed. Someone with Str 7 ain't cut out for strength-based challenges, but probably is suitable for other types of challenges.</p><p></p><p>In a linear bonus system, yes. But in a bell-curve bonus system where -1 starts at 7 and +1 starts at 14 you don't see nearly as many +/-2s and 3s.</p><p></p><p>What you roll is what you are. Says nothing about what you could potentially become (that's what level-based ASIs are there for).</p><p></p><p>Again, though, this comes back to the idea that a 1st-level character is already a veteran of some adventuring or similar activity, a default which I disagree with.</p><p></p><p>IME not many tables or groups took this approach, though a few have and to (usually) good results.</p><p></p><p>In 5e, taking Perception away from Wisdom and giving it entirely to Intelligence might sort those two stats out right there.</p><p></p><p>Maybe taking any and all melee to-hit and damage bonuses away from Dex and giving them all to Strength might be a start (yes, this very intentionally means no more 'weapon finesse', ever). Then, as you say, divorce initiative from Dex and make it an unmodified roll.</p><p></p><p>No idea what to do with Charisma, though, as 5e doesn't lean into henches and hirelings etc.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9826894, member: 29398"] Yes, a very very poor design choice. Even point-buy tends to bell-curve the stats - the higher the stat, the more points it costs - which doesn't mesh with a linear bonus system. If it's only the first or second step, who cares? You've lost a minute or two, tops. Now if it was the 30th step of 35 that determines whether the character will be playable, that's a problem; because it probably took half an hour or more to get to that point. This is where we differ greatly. In your preferrred edition, there's a vast game-mechanical gap between a town guard or peasant and a 1st-level Fighter. In my preferred version that gap is [I]much[/I] smaller, to the point of being mechanically about the same as the gap between 1st level and 2nd level as a Fighter. Agreed. Someone with Str 7 ain't cut out for strength-based challenges, but probably is suitable for other types of challenges. In a linear bonus system, yes. But in a bell-curve bonus system where -1 starts at 7 and +1 starts at 14 you don't see nearly as many +/-2s and 3s. What you roll is what you are. Says nothing about what you could potentially become (that's what level-based ASIs are there for). Again, though, this comes back to the idea that a 1st-level character is already a veteran of some adventuring or similar activity, a default which I disagree with. IME not many tables or groups took this approach, though a few have and to (usually) good results. In 5e, taking Perception away from Wisdom and giving it entirely to Intelligence might sort those two stats out right there. Maybe taking any and all melee to-hit and damage bonuses away from Dex and giving them all to Strength might be a start (yes, this very intentionally means no more 'weapon finesse', ever). Then, as you say, divorce initiative from Dex and make it an unmodified roll. No idea what to do with Charisma, though, as 5e doesn't lean into henches and hirelings etc. [/QUOTE]
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