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<blockquote data-quote="Lanefan" data-source="post: 9828196" data-attributes="member: 29398"><p>No argument from me on any of this.</p><p></p><p>So how to fix, or at least mitigate?</p><p></p><p>You've already suggested divorcing initiative from Dexterity. Good idea. Divorcing offense in combat from Dexterity would be the next step, with the intended end result being that Strength helps offense, Dexterity helps defense.</p><p></p><p>Could perception somehow tie in to both Int<em> and</em> Wisdom? E.g. on an easy check you use the higher bonus, on a normal check you use the average of the two bonuses, and on a hard check (but not hard enough to give disadv.) you use the lower of the two - could that work?</p><p></p><p>As for making Charisma more important more of the time, it'd help greatly if some 0e-1e conceits hadn't fallen by the wayside over the years. Charisma was the main stat in those versions for attracting and retaining henches, hirelings, and followers; all of which were rather important to one's career as both an adventurer and - later - as a domain keeper. And even with that, Charisma was often seen as the best stat to dump; I'm not sure that's ever changed.</p><p></p><p>In 5.5e a bit of this might be revivable via the Bastion rules, but that's again a bit niche and not all campaigns will use them.</p><p></p><p>It would take a fairly big adjustment to how people think of things, but one could in part define Charisma as being "strength of spirit/soul". Once you do this, then anything affecting the soul or spirit (most notably, death saves, which are another near-inevitability) would exclusively run through Charisma; as would revival from death if any uncertainty gets introduced there.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9828196, member: 29398"] No argument from me on any of this. So how to fix, or at least mitigate? You've already suggested divorcing initiative from Dexterity. Good idea. Divorcing offense in combat from Dexterity would be the next step, with the intended end result being that Strength helps offense, Dexterity helps defense. Could perception somehow tie in to both Int[I] and[/I] Wisdom? E.g. on an easy check you use the higher bonus, on a normal check you use the average of the two bonuses, and on a hard check (but not hard enough to give disadv.) you use the lower of the two - could that work? As for making Charisma more important more of the time, it'd help greatly if some 0e-1e conceits hadn't fallen by the wayside over the years. Charisma was the main stat in those versions for attracting and retaining henches, hirelings, and followers; all of which were rather important to one's career as both an adventurer and - later - as a domain keeper. And even with that, Charisma was often seen as the best stat to dump; I'm not sure that's ever changed. In 5.5e a bit of this might be revivable via the Bastion rules, but that's again a bit niche and not all campaigns will use them. It would take a fairly big adjustment to how people think of things, but one could in part define Charisma as being "strength of spirit/soul". Once you do this, then anything affecting the soul or spirit (most notably, death saves, which are another near-inevitability) would exclusively run through Charisma; as would revival from death if any uncertainty gets introduced there. [/QUOTE]
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