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Community
General Tabletop Discussion
*Dungeons & Dragons
Is Point Buy Balanced?
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<blockquote data-quote="Lakesidefantasy" data-source="post: 9829769" data-attributes="member: 6682043"><p>Well, we're talking past each other here so let's clear that up.</p><p></p><p>First, I don't advocate for the Classic method. Random characters generated through the Classic method are fun to make and play, but we have to be willing to relinquish our agency as Players in this part of the game. I like it sometimes, but most of the time I'm trying to create something more specific: a fighter or bard maybe; so, the Classic method is not great for this.*</p><p></p><p>I advocate for the Dice Point method (as well as other methods that combine the control of Point Buy with the diversity of the Standard method of rolling). In the Dice Point method we spend points to protect scores from the vicissitudes of dice by gaining a measure control over them. We also roll dice to generate the scores in order. This elminates dump scores because the points we spend can only make scores higher--we cannot make them lower, the dice do that.</p><p></p><p>Now, if we set the lowest score to 11 and use our points to buy up from there, then we have 1,716 possible combinations of scores. That eliminates 52,548 other possibilities out of the total of 54,264. I don't think 1,716 is enough for me. Maybe, but I don't think so.</p><p></p><p>Now that number, 1,716 is significant. It is the same as the number of combinations that are evaluatable by the Point Buy method: from 0 points (8, 8, 8, 8, 8, 8) to 54 points (15, 15, 15, 15, 15, 15). I think it's just a coincidence.</p><p></p><p></p><p>* Although it can be a lot of fun to make it work. One improvement that has come with modern Dungeons and Dragons is that there are no minimum requirements; you can make a wizard with a 7 Intelligence if you want.</p></blockquote><p></p>
[QUOTE="Lakesidefantasy, post: 9829769, member: 6682043"] Well, we're talking past each other here so let's clear that up. First, I don't advocate for the Classic method. Random characters generated through the Classic method are fun to make and play, but we have to be willing to relinquish our agency as Players in this part of the game. I like it sometimes, but most of the time I'm trying to create something more specific: a fighter or bard maybe; so, the Classic method is not great for this.* I advocate for the Dice Point method (as well as other methods that combine the control of Point Buy with the diversity of the Standard method of rolling). In the Dice Point method we spend points to protect scores from the vicissitudes of dice by gaining a measure control over them. We also roll dice to generate the scores in order. This elminates dump scores because the points we spend can only make scores higher--we cannot make them lower, the dice do that. Now, if we set the lowest score to 11 and use our points to buy up from there, then we have 1,716 possible combinations of scores. That eliminates 52,548 other possibilities out of the total of 54,264. I don't think 1,716 is enough for me. Maybe, but I don't think so. Now that number, 1,716 is significant. It is the same as the number of combinations that are evaluatable by the Point Buy method: from 0 points (8, 8, 8, 8, 8, 8) to 54 points (15, 15, 15, 15, 15, 15). I think it's just a coincidence. * Although it can be a lot of fun to make it work. One improvement that has come with modern Dungeons and Dragons is that there are no minimum requirements; you can make a wizard with a 7 Intelligence if you want. [/QUOTE]
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Is Point Buy Balanced?
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