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<blockquote data-quote="ECMO3" data-source="post: 9831390" data-attributes="member: 7030563"><p>All three of those powerful PCs with a 10 Constitution were Wizards, two of them were Bladesingers. Almost all my PCs have below a 14, 12 is the most common, 10 is second most common. I've never played a point buy PC with higher than a 14 Constitution and I have only played with a 14 twice and both of those times I had an ability that used Constitution for the save.</p><p></p><p>Absorb Elements and Shield with a very high AC are very effective. Playing a Half Orc or Aasimar helps a lot and Dwarf helps a little. A Tiefling can be effective too - resistance to fire is not as good as the resistance to necrotic + radiant you get with Aasimar, especially if you have access to Absorb Elements. But on the right kind of PC (especially an EK fighter) you can pick up Blind Fighting and combine it with your innate darkness. Any ability or item that lets you Frighten enemies - you can get Wrathful Smite on a feat, and pipes of Haunting don't require attunment or concentration. Frightened enemies are at disadvantage to hit you and often they can't even close to melee and need to use less effective or somethimes no attacks. These are a few of the things.</p><p></p><p>In 2024, one thing you can do is 2 levels of Warlock (with any class). This can get you both Tough and Fiendish Vigor. In terms of hit points, the Tough feat is equivalent to 4 points in constitution and Fiendish Vigor is much better than 2 points of Constitution in tier 1-3. In tier 4 when temp hit points become a lot more common the value of FV goes down. Add in two pact slots, three spells and another Invocation of your choice and this is a no-briainer if you are trying to build a durable Charisma caster.</p><p></p><p>Right now, I am playing a 4th level PC using the new HOF book, she is currently a Ranger 2/Warlock 2. I am playing a Cult of the Dragon character so she is not that optimized, or that powerful but she does have a 19 AC, 33hp and Fiendish Vigor. Add in bonus action Armor of Agathys, topping up her up with temp hps after every fight with Goodberry and occasionally Blind Fighting in a Fog Cloud and she is the most durable of our current party at this level. The Barbarian has a 16 Constitution and 42hps, but my PC has 45 hps counting Fiendish Vigor. The Dwarf Wizard 3/Ranger 1 is pretty durable too and has a 14 Con (I think), but neither are as durable IMO as my character is due to the "top up" effect of Fiendish Vigor (and Goodberry, although I share those). Here is her sheet (note this sheet is 5th level in anticipation of leveling tomorrow):</p><p></p><p>[URL unfurl="true"]https://www.dndbeyond.com/characters/155600858[/URL]</p><p></p><p>The Constitution saves are a different story as those are still low. That is a tradeoff though. I tend to put Wisdom on the top of the "big 3" saves so usually that is what I go after proficiency in, I put Dex and Con as a second tier. A lot of people talk about Concentration saves, but I don't usually find it is that big of a deal to lose concentration and if you run a very high AC or things like Mirror Image it is going to be hard to hit you. When I do lose concentration, cast the spell again if it is that important.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 9831390, member: 7030563"] All three of those powerful PCs with a 10 Constitution were Wizards, two of them were Bladesingers. Almost all my PCs have below a 14, 12 is the most common, 10 is second most common. I've never played a point buy PC with higher than a 14 Constitution and I have only played with a 14 twice and both of those times I had an ability that used Constitution for the save. Absorb Elements and Shield with a very high AC are very effective. Playing a Half Orc or Aasimar helps a lot and Dwarf helps a little. A Tiefling can be effective too - resistance to fire is not as good as the resistance to necrotic + radiant you get with Aasimar, especially if you have access to Absorb Elements. But on the right kind of PC (especially an EK fighter) you can pick up Blind Fighting and combine it with your innate darkness. Any ability or item that lets you Frighten enemies - you can get Wrathful Smite on a feat, and pipes of Haunting don't require attunment or concentration. Frightened enemies are at disadvantage to hit you and often they can't even close to melee and need to use less effective or somethimes no attacks. These are a few of the things. In 2024, one thing you can do is 2 levels of Warlock (with any class). This can get you both Tough and Fiendish Vigor. In terms of hit points, the Tough feat is equivalent to 4 points in constitution and Fiendish Vigor is much better than 2 points of Constitution in tier 1-3. In tier 4 when temp hit points become a lot more common the value of FV goes down. Add in two pact slots, three spells and another Invocation of your choice and this is a no-briainer if you are trying to build a durable Charisma caster. Right now, I am playing a 4th level PC using the new HOF book, she is currently a Ranger 2/Warlock 2. I am playing a Cult of the Dragon character so she is not that optimized, or that powerful but she does have a 19 AC, 33hp and Fiendish Vigor. Add in bonus action Armor of Agathys, topping up her up with temp hps after every fight with Goodberry and occasionally Blind Fighting in a Fog Cloud and she is the most durable of our current party at this level. The Barbarian has a 16 Constitution and 42hps, but my PC has 45 hps counting Fiendish Vigor. The Dwarf Wizard 3/Ranger 1 is pretty durable too and has a 14 Con (I think), but neither are as durable IMO as my character is due to the "top up" effect of Fiendish Vigor (and Goodberry, although I share those). Here is her sheet (note this sheet is 5th level in anticipation of leveling tomorrow): [URL unfurl="true"]https://www.dndbeyond.com/characters/155600858[/URL] The Constitution saves are a different story as those are still low. That is a tradeoff though. I tend to put Wisdom on the top of the "big 3" saves so usually that is what I go after proficiency in, I put Dex and Con as a second tier. A lot of people talk about Concentration saves, but I don't usually find it is that big of a deal to lose concentration and if you run a very high AC or things like Mirror Image it is going to be hard to hit you. When I do lose concentration, cast the spell again if it is that important. [/QUOTE]
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