Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Dungeons & Dragons
Is Point Buy Balanced?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ECMO3" data-source="post: 9833454" data-attributes="member: 7030563"><p>If you played 100 different sessions with characters using those two arrays and 200 different players each playing a PC of their own design for a session with that arry: PC A would outperform PC B in a substantial number of those sessions and as a matter of fact if they knew the ability scores in those sessions <strong><u>PEOPLE WOULD NOTICE</u></strong> that PC A outperformed PC B in those sessions despite having MUCH lower ability scores.</p><p></p><p>I notice every time when I outperform someone or someone outperforms me and I notice it even when my PCs stats are much better and another player does better than me.</p><p></p><p></p><p></p><p>This is not true in play. In play B does more damage sometimes, they do the same damage sometimes and B does less damage sometimes. If you assume the players are playing the exact same characters, making the exact same choices in play with the exact same DM, B will do more damage most times, but A will still do more sometimes.</p><p></p><p>If we use the 1st level fighter examples you gave above (dueling 15 and 20 strength for A and B respectively): on rounds where both of them take the attack action with their 1d8 weapon against an enemy with 16 AC and 26hps or more the round is balanced 24% of the time, the round is unbalanced in favor of fighter A 23% of the time and unbalanced in favor of fighter B 53% of the time.</p><p></p><p>Those are two characters with huge disparity in ability scores but the exact same builds taking the exact same action against a foe whos hit points they can not possibly eclipse.</p><p></p><p>In the same example, if they were both using standard array with a 16 strength the chance they would be balanced is 27%, which is essentially the same.</p><p></p><p>As I noted initially, you get virtually no balance improvement in play by giving them the same ability scores even when the characters are exactly the same and take exactly the same action. You know what does improve balance though - changing the foe. If we go from a AC16 26hp hypothetical to a AC12 5hp Kobold, the chance the round is balanced in terms of damage dealt jumps from 24% to 59% for the two characters with wide ability disparities and for characters with standard array it similarly jumps from 27% to 58%.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 9833454, member: 7030563"] If you played 100 different sessions with characters using those two arrays and 200 different players each playing a PC of their own design for a session with that arry: PC A would outperform PC B in a substantial number of those sessions and as a matter of fact if they knew the ability scores in those sessions [B][U]PEOPLE WOULD NOTICE[/U][/B] that PC A outperformed PC B in those sessions despite having MUCH lower ability scores. I notice every time when I outperform someone or someone outperforms me and I notice it even when my PCs stats are much better and another player does better than me. This is not true in play. In play B does more damage sometimes, they do the same damage sometimes and B does less damage sometimes. If you assume the players are playing the exact same characters, making the exact same choices in play with the exact same DM, B will do more damage most times, but A will still do more sometimes. If we use the 1st level fighter examples you gave above (dueling 15 and 20 strength for A and B respectively): on rounds where both of them take the attack action with their 1d8 weapon against an enemy with 16 AC and 26hps or more the round is balanced 24% of the time, the round is unbalanced in favor of fighter A 23% of the time and unbalanced in favor of fighter B 53% of the time. Those are two characters with huge disparity in ability scores but the exact same builds taking the exact same action against a foe whos hit points they can not possibly eclipse. In the same example, if they were both using standard array with a 16 strength the chance they would be balanced is 27%, which is essentially the same. As I noted initially, you get virtually no balance improvement in play by giving them the same ability scores even when the characters are exactly the same and take exactly the same action. You know what does improve balance though - changing the foe. If we go from a AC16 26hp hypothetical to a AC12 5hp Kobold, the chance the round is balanced in terms of damage dealt jumps from 24% to 59% for the two characters with wide ability disparities and for characters with standard array it similarly jumps from 27% to 58%. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Is Point Buy Balanced?
Top