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<blockquote data-quote="EzekielRaiden" data-source="post: 9834847" data-attributes="member: 6790260"><p>I certainly agree that stats are <em>smaller numbers</em> than before--but that makes your sources that much <em>more</em> important, no?</p><p></p><p>When you can only get at most, what, a +13 on any given roll, and that only with <em>dramatic</em> investment, every source of bonus matters. Especially since Advantage, while good, doesn't actually expand what you <em>can</em> hit, it just makes you more likely to hit what you already could.</p><p></p><p>Or, if you prefer: If this is true, why do folks love to grumble about Blade Pact getting Cha to hit instead of Str/Dex? The greatest possible difference will generally be...one or two points. Especially if you're wanting decent AC as a Warlock. If an extra +1 or +2 is too small to be concerned about, why is it a problem to swap in a better stat in place of a worse one?</p><p></p><p>I see this a lot when it comes to 5e, if I'm being honest. Folks will downplay criticisms with response X, but then ignore or even agree with arguments that <em>require</em> the logic of response X, just in a more narrow domain, or viewed from a slightly different angle. If +1 doesn't matter, then a bunch of things 5e actually does do are actually near-meaningless and the player should be right in complaining that they get nothing while someone else actually gets something. And if +1 <em>does</em> matter, then a bunch of other things are much more sensitive to problems than fans want to believe. If it were a true apples-to-oranges comparison, I'd be happy to accept that mechanic A doesn't really care much about whether you get +1 or not while mechanic B does. But we're literally talking about attack rolls and whether or not you deal damage--it's the same <em>thing</em> either way, just depending on whether it's something special you got from your class, or something everyone gets by creating a character and levelling up.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9834847, member: 6790260"] I certainly agree that stats are [I]smaller numbers[/I] than before--but that makes your sources that much [I]more[/I] important, no? When you can only get at most, what, a +13 on any given roll, and that only with [I]dramatic[/I] investment, every source of bonus matters. Especially since Advantage, while good, doesn't actually expand what you [I]can[/I] hit, it just makes you more likely to hit what you already could. Or, if you prefer: If this is true, why do folks love to grumble about Blade Pact getting Cha to hit instead of Str/Dex? The greatest possible difference will generally be...one or two points. Especially if you're wanting decent AC as a Warlock. If an extra +1 or +2 is too small to be concerned about, why is it a problem to swap in a better stat in place of a worse one? I see this a lot when it comes to 5e, if I'm being honest. Folks will downplay criticisms with response X, but then ignore or even agree with arguments that [I]require[/I] the logic of response X, just in a more narrow domain, or viewed from a slightly different angle. If +1 doesn't matter, then a bunch of things 5e actually does do are actually near-meaningless and the player should be right in complaining that they get nothing while someone else actually gets something. And if +1 [I]does[/I] matter, then a bunch of other things are much more sensitive to problems than fans want to believe. If it were a true apples-to-oranges comparison, I'd be happy to accept that mechanic A doesn't really care much about whether you get +1 or not while mechanic B does. But we're literally talking about attack rolls and whether or not you deal damage--it's the same [I]thing[/I] either way, just depending on whether it's something special you got from your class, or something everyone gets by creating a character and levelling up. [/QUOTE]
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