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<blockquote data-quote="Sword of Spirit" data-source="post: 9836260" data-attributes="member: 6677017"><p>I stopped following this thread about 20 page ago, but I just had some thoughts on the Intimidation sub-discussion. </p><p></p><p>Typically, we think of Intimidation in terms of <em>fear</em>, but what if, instead, it was reframed in terms of <em>dominance</em>? I was thinking about the Ghosts of Saltmarsh ship officer rules, where the First Mate uses Intimidation to get the crew to do stuff. Now, sure, you can interpret that as a pirate threatening bodily harm (and have a reputation for dealing it out), but the rules could work just as well for any sort of military commands, and I think the latter is the intent. Barking orders is Intimidation. Not (necessarily) due to fear, but due to exerting dominance to get someone to take action.</p><p></p><p>You might get along swimmingly with your commanding officer, and he might value and respect his subordinates. But in the heat of battle, when commands need to be followed immediately, it's how well you can present your dominance to those subordinates that matters more than whether you can sit down over tea and come to an agreement (Persuasion).</p><p></p><p>And the great thing, is this already works well with the all the current assumptions of fear-based Intimidation also. They use a form of dominance, and my idea is just to expand it to other forms of dominance, and make it the "giving orders" skill (amongst other things).</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 9836260, member: 6677017"] I stopped following this thread about 20 page ago, but I just had some thoughts on the Intimidation sub-discussion. Typically, we think of Intimidation in terms of [I]fear[/I], but what if, instead, it was reframed in terms of [I]dominance[/I]? I was thinking about the Ghosts of Saltmarsh ship officer rules, where the First Mate uses Intimidation to get the crew to do stuff. Now, sure, you can interpret that as a pirate threatening bodily harm (and have a reputation for dealing it out), but the rules could work just as well for any sort of military commands, and I think the latter is the intent. Barking orders is Intimidation. Not (necessarily) due to fear, but due to exerting dominance to get someone to take action. You might get along swimmingly with your commanding officer, and he might value and respect his subordinates. But in the heat of battle, when commands need to be followed immediately, it's how well you can present your dominance to those subordinates that matters more than whether you can sit down over tea and come to an agreement (Persuasion). And the great thing, is this already works well with the all the current assumptions of fear-based Intimidation also. They use a form of dominance, and my idea is just to expand it to other forms of dominance, and make it the "giving orders" skill (amongst other things). [/QUOTE]
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