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Is Point Buy Balanced?
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<blockquote data-quote="DinoInDisguise" data-source="post: 9836363" data-attributes="member: 7045806"><p>This only works if mechanics matter. But I was replying to a post where [USER=7030563]@ECMO3[/USER] clearly articulates that the bias given by mechanics doesn't matter when dice are involved. He did this to defend the idea that mechanical equality is irrelevant.</p><p></p><p>This is clearly argued here;</p><p></p><p></p><p></p><p>There isn't much ambiguity in the implication here. That a mechanical bias introduced by attributes is "overwhelmed" by the variance introduced through dice. Such that the mechanical bias is effectively rendered moot. I see no other reading of the quote, or their larger post.</p><p></p><p>Since you are using dice, the "proficiency" you gain through dropping the lowest is, well, also moot under the above logic. It is useless because the variance from the dice overwhelms it as is clearly implied.</p><p></p><p>So I assume you agree with me, that the mechanical bias given by higher attributes does matter, and does impact play. And because of that, rolling attributes inherently introduces the risk of mechanical imbalances that also matter. If those imbalances did not matter, there would be no point to dropping the lowest, as your "proficiency" would also not matter.</p><p></p><p>That's, of course, unless you want to defend the idea that the mechanical biases only matter sometimes. In which case, I'd love to hear that defense as I can't come up with one myself.</p></blockquote><p></p>
[QUOTE="DinoInDisguise, post: 9836363, member: 7045806"] This only works if mechanics matter. But I was replying to a post where [USER=7030563]@ECMO3[/USER] clearly articulates that the bias given by mechanics doesn't matter when dice are involved. He did this to defend the idea that mechanical equality is irrelevant. This is clearly argued here; There isn't much ambiguity in the implication here. That a mechanical bias introduced by attributes is "overwhelmed" by the variance introduced through dice. Such that the mechanical bias is effectively rendered moot. I see no other reading of the quote, or their larger post. Since you are using dice, the "proficiency" you gain through dropping the lowest is, well, also moot under the above logic. It is useless because the variance from the dice overwhelms it as is clearly implied. So I assume you agree with me, that the mechanical bias given by higher attributes does matter, and does impact play. And because of that, rolling attributes inherently introduces the risk of mechanical imbalances that also matter. If those imbalances did not matter, there would be no point to dropping the lowest, as your "proficiency" would also not matter. That's, of course, unless you want to defend the idea that the mechanical biases only matter sometimes. In which case, I'd love to hear that defense as I can't come up with one myself. [/QUOTE]
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