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General Tabletop Discussion
*Pathfinder & Starfinder
Is power attack damage multiplied on a critical hit?
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<blockquote data-quote="frankthedm" data-source="post: 3103415" data-attributes="member: 1164"><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /> Actually, I do believe <strong><em>nearly everyone</em></strong> has been running this wrong. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /> </p><p></p><p>Have fun getting folks to agree what a <span style="color: Lime">weapon’s normal damage</span> exactly is though.</p><p></p><p>I do like the idea of a 1d8 weapon can only benefit from 8 more bonus points of damage.</p><p></p><p><em>Critical Hits</em></p><p><em>When you make an attack roll and get a natural 20 (the d20 shows 20), you hit regardless of your target’s Armor Class, and you have scored a threat. The hit might be a critical hit (or "crit"). To find out if it’s a critical hit, you immediately make a critical roll—another attack roll with all the same modifiers as the attack roll you just made. If the critical roll also results in a hit against the target’s AC, your original hit is a critical hit. (The critical roll just needs to hit to give you a crit. It doesn’t need to come up 20 again.) If the critical roll is a miss, then your hit is just a regular hit. </em></p><p><em></em></p><p><em>A critical hit means that you roll your damage more than once, with all your usual bonuses, and add the rolls together. Unless otherwise specified, the threat range for a critical hit on an attack roll is 20, and the multiplier is ×2. </em></p><p><em></em></p><p><em><strong>Exception: Extra damage over and above a weapon’s normal damage is not multiplied when you score a critical hit.</strong> </em> </p><p></p><p>I think crits would be a lot more saner this way. As it currently is played for higher level play, it is numerically better to invest in a 18-20 x2 crit weapon.</p></blockquote><p></p>
[QUOTE="frankthedm, post: 3103415, member: 1164"] :confused: Actually, I do believe [B][I]nearly everyone[/I][/B] has been running this wrong. :confused: Have fun getting folks to agree what a [COLOR=Lime]weapon’s normal damage[/COLOR] exactly is though. I do like the idea of a 1d8 weapon can only benefit from 8 more bonus points of damage. [I]Critical Hits When you make an attack roll and get a natural 20 (the d20 shows 20), you hit regardless of your target’s Armor Class, and you have scored a threat. The hit might be a critical hit (or "crit"). To find out if it’s a critical hit, you immediately make a critical roll—another attack roll with all the same modifiers as the attack roll you just made. If the critical roll also results in a hit against the target’s AC, your original hit is a critical hit. (The critical roll just needs to hit to give you a crit. It doesn’t need to come up 20 again.) If the critical roll is a miss, then your hit is just a regular hit. A critical hit means that you roll your damage more than once, with all your usual bonuses, and add the rolls together. Unless otherwise specified, the threat range for a critical hit on an attack roll is 20, and the multiplier is ×2. [B]Exception: Extra damage over and above a weapon’s normal damage is not multiplied when you score a critical hit.[/B] [/I] I think crits would be a lot more saner this way. As it currently is played for higher level play, it is numerically better to invest in a 18-20 x2 crit weapon. [/QUOTE]
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Is power attack damage multiplied on a critical hit?
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