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Is power attack too powerful?
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<blockquote data-quote="swrushing" data-source="post: 1370933" data-attributes="member: 14140"><p>in the olde days, for a single swing THF PA was effective when your chances to hit (how many hits you expect out of 20 swings) exceeded your expected damage per hit without PA. Your optimal PA shift was half the difference. Same as now for non-THF.</p><p></p><p>In the new days with 2h weapons its now effective when the chances to hit exceed HALF the expected damage without PA. Your optimal shift is still about halfway the difference between the hits and half damage.</p><p></p><p>For multiple swings, in general, balance it at the middle swing.</p><p></p><p>The degree to which those types of encounters occur depends on the enemies and circumstances. </p><p></p><p>Troll and giants fit the bill of "easy to hit but low ac" and if they are the predominant threat your Gm throws PA will be extremely useful and probably it will be seen as perhsp overpowered for the THF guys. </p><p></p><p>On the other hand, classed NPCs tend to have higher ACs and fewer HP s these guys tend to make the hit chances lower and PA less effective. if these are the predominant threats the Gm scenarios at the players, PA will likely be seen as weak, perhaps even underpowered.</p><p></p><p>As with all things thatr have inherent and meaningful tradeoffs, "balance" translates to scenario choice made by GM.</p></blockquote><p></p>
[QUOTE="swrushing, post: 1370933, member: 14140"] in the olde days, for a single swing THF PA was effective when your chances to hit (how many hits you expect out of 20 swings) exceeded your expected damage per hit without PA. Your optimal PA shift was half the difference. Same as now for non-THF. In the new days with 2h weapons its now effective when the chances to hit exceed HALF the expected damage without PA. Your optimal shift is still about halfway the difference between the hits and half damage. For multiple swings, in general, balance it at the middle swing. The degree to which those types of encounters occur depends on the enemies and circumstances. Troll and giants fit the bill of "easy to hit but low ac" and if they are the predominant threat your Gm throws PA will be extremely useful and probably it will be seen as perhsp overpowered for the THF guys. On the other hand, classed NPCs tend to have higher ACs and fewer HP s these guys tend to make the hit chances lower and PA less effective. if these are the predominant threats the Gm scenarios at the players, PA will likely be seen as weak, perhaps even underpowered. As with all things thatr have inherent and meaningful tradeoffs, "balance" translates to scenario choice made by GM. [/QUOTE]
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