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Is power creep bad?
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<blockquote data-quote="EzekielRaiden" data-source="post: 8638174" data-attributes="member: 6790260"><p>Can there be changes to power that are clearly beneficial while still being increases? Does the term "power creep" presume negative impact?</p><p></p><p>If yes to both, does that not imply that it fails to consider things like redressing outright errors (the published game actually being different from what the authors knew it was supposed to be), correcting accidental faults (the published game failing to meet the goal, despite having all the intended content as it was supposed to be written), or accounting for differences between designer expectations and player realities?</p><p></p><p>If yes to the former but no to the latter, does that not automatically imply that "power creep" cannot always be a bad thing?</p><p></p><p>If no to the former, doesn't that make it impossible to publish any new rules for players?</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8638174, member: 6790260"] Can there be changes to power that are clearly beneficial while still being increases? Does the term "power creep" presume negative impact? If yes to both, does that not imply that it fails to consider things like redressing outright errors (the published game actually being different from what the authors knew it was supposed to be), correcting accidental faults (the published game failing to meet the goal, despite having all the intended content as it was supposed to be written), or accounting for differences between designer expectations and player realities? If yes to the former but no to the latter, does that not automatically imply that "power creep" cannot always be a bad thing? If no to the former, doesn't that make it impossible to publish any new rules for players? [/QUOTE]
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Is power creep bad?
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