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General Tabletop Discussion
*Dungeons & Dragons
Is power creep bad?
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<blockquote data-quote="CleverNickName" data-source="post: 8638333" data-attributes="member: 50987"><p>That's so weird. From what I can tell, the Outlander background gives you proficiency in two skills, a musical instrument, and a language. You get an Origin feature, which is basically a distant land that you visited...no mechanical bonus. You also get the Wanderer feature, that lets you find food and water in the wilderness assuming there are any food and water to be found. And you get the standard PIBF personality traits. I really don't see how any of that "ruins" the exploration tier of the game. Or even how they can be considered "power creep." If the whole exploration tier of the game depends on the party's food supply (and not letting the cleric or paladin cast "create food and water"), your play style is very different from my own.</p><p></p><p>The ranger class in the PHB is one of the most lackluster classes written, so this feels a bit like picking an easy target, but here goes. Rangers get a Favored Enemy, which gives them a language and advantage on tracking a creature. They get the Natural Explorer feature, which lets you pick one type of terrain and within that terrain, you can't get lost or be slowed down and you find twice as much food (again, assuming there is food to be found...two times zero is still zero.) Eventually the ranger gets 3 different monsters and 3 types of terrain. And again, I don't see how either of these abilities "ruin" the exploration tier. They make travel and wilderness survival easier, for sure--that's the whole point of the ranger--but <em>ruin </em>it? No way. How is it any worse than the wizard's magical mansions and teleport spells?</p><p></p><p>I'm gonna have to disagree with ya'll.</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 8638333, member: 50987"] That's so weird. From what I can tell, the Outlander background gives you proficiency in two skills, a musical instrument, and a language. You get an Origin feature, which is basically a distant land that you visited...no mechanical bonus. You also get the Wanderer feature, that lets you find food and water in the wilderness assuming there are any food and water to be found. And you get the standard PIBF personality traits. I really don't see how any of that "ruins" the exploration tier of the game. Or even how they can be considered "power creep." If the whole exploration tier of the game depends on the party's food supply (and not letting the cleric or paladin cast "create food and water"), your play style is very different from my own. The ranger class in the PHB is one of the most lackluster classes written, so this feels a bit like picking an easy target, but here goes. Rangers get a Favored Enemy, which gives them a language and advantage on tracking a creature. They get the Natural Explorer feature, which lets you pick one type of terrain and within that terrain, you can't get lost or be slowed down and you find twice as much food (again, assuming there is food to be found...two times zero is still zero.) Eventually the ranger gets 3 different monsters and 3 types of terrain. And again, I don't see how either of these abilities "ruin" the exploration tier. They make travel and wilderness survival easier, for sure--that's the whole point of the ranger--but [I]ruin [/I]it? No way. How is it any worse than the wizard's magical mansions and teleport spells? I'm gonna have to disagree with ya'll. [/QUOTE]
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