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General Tabletop Discussion
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Is power creep bad?
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<blockquote data-quote="Ondath" data-source="post: 8638715" data-attributes="member: 7031770"><p>The moniker "Critical Role content" covers a wide range of things from Mercer's own homebrew which he released over DM's Guild (Blood Hunter, College of Maestro etc.) to content actually co-designed by WotC and published officially (the Wildmount sourcebook and Call of the Netherdeep adventure) and inbetween (the Tal'dorei sourcebook released under <s>Green Ronin</s>Darrington Press). I'd say the Wildmount book is the most decent out of all of them (it's the setting book that's the closest to 3E setting books in terms of information density), I never ran the Tal'dorei content though I'd guess it got a bit of playtesting since it's a more serious published book, while the DM's Guild stuff is incredibly hit or miss. I have a Blood Hunter in my ongoing Spelljammer campaign and while everyone was talking about how underpowered the class is, I'm having a hard time keeping him balanced to the rest of the party due to his mutagens allowing him to break bounded accuracy on Dexterity and being completely immune to stunned and restrained conditions (the second mutagen I outright banned because how on Earth am I going to challenge this guy if he has high HP, high Dex <em>and</em> immunity to a bunch of conditions).</p><p></p><p>All in all, really hit or miss in terms of balance and quality.</p></blockquote><p></p>
[QUOTE="Ondath, post: 8638715, member: 7031770"] The moniker "Critical Role content" covers a wide range of things from Mercer's own homebrew which he released over DM's Guild (Blood Hunter, College of Maestro etc.) to content actually co-designed by WotC and published officially (the Wildmount sourcebook and Call of the Netherdeep adventure) and inbetween (the Tal'dorei sourcebook released under [S]Green Ronin[/S]Darrington Press). I'd say the Wildmount book is the most decent out of all of them (it's the setting book that's the closest to 3E setting books in terms of information density), I never ran the Tal'dorei content though I'd guess it got a bit of playtesting since it's a more serious published book, while the DM's Guild stuff is incredibly hit or miss. I have a Blood Hunter in my ongoing Spelljammer campaign and while everyone was talking about how underpowered the class is, I'm having a hard time keeping him balanced to the rest of the party due to his mutagens allowing him to break bounded accuracy on Dexterity and being completely immune to stunned and restrained conditions (the second mutagen I outright banned because how on Earth am I going to challenge this guy if he has high HP, high Dex [I]and[/I] immunity to a bunch of conditions). All in all, really hit or miss in terms of balance and quality. [/QUOTE]
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