Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Is power creep bad?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="James Gasik" data-source="post: 8639082" data-attributes="member: 6877472"><p>I didn't say it was bad design, though I can see why my position can be interpreted that way. I said I don't see how it's good design. Is the juice worth the squeeze?</p><p></p><p>Consider the classic AD&D format. You come to a door, the Rogue checks it, unlocks it, steps back. Fighter opens the door. Roll for initiative! Immediately you get jumped by wraith spiders! Unlike you, they don't have a speed factor added to their initiative for their attacks- each of which is a level drain attack! As your allies flee in terror, you realize that now that you're engaged in melee, you open yourself up to a free attack from each and every level draining monster you are now in melee with to flee. Which of course, unless you stated that action when you rolled initiative (and why would you, it was just a bunch of spiders?), you're now forced to take your attacks and wait until next turn....*</p><p></p><p>You died because...you did what you were supposed to do? Of course, AD&D is full of situations like this, such as all the "haha, gotcha" monsters that murder you because you didn't think a bunny rabbit was a serious threat.</p><p></p><p>The only upside I can see to this is...the Fighter dies. A lot. And everyone has a chuckle at the player's expense.</p><p></p><p>*You might be saying, "aw, that would never happen". I assure you it totally did, in Ruins of Undermountain II: The Deep levels.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 8639082, member: 6877472"] I didn't say it was bad design, though I can see why my position can be interpreted that way. I said I don't see how it's good design. Is the juice worth the squeeze? Consider the classic AD&D format. You come to a door, the Rogue checks it, unlocks it, steps back. Fighter opens the door. Roll for initiative! Immediately you get jumped by wraith spiders! Unlike you, they don't have a speed factor added to their initiative for their attacks- each of which is a level drain attack! As your allies flee in terror, you realize that now that you're engaged in melee, you open yourself up to a free attack from each and every level draining monster you are now in melee with to flee. Which of course, unless you stated that action when you rolled initiative (and why would you, it was just a bunch of spiders?), you're now forced to take your attacks and wait until next turn....* You died because...you did what you were supposed to do? Of course, AD&D is full of situations like this, such as all the "haha, gotcha" monsters that murder you because you didn't think a bunny rabbit was a serious threat. The only upside I can see to this is...the Fighter dies. A lot. And everyone has a chuckle at the player's expense. *You might be saying, "aw, that would never happen". I assure you it totally did, in Ruins of Undermountain II: The Deep levels. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Is power creep bad?
Top