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Is power creep bad?
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<blockquote data-quote="TheSword" data-source="post: 8639322" data-attributes="member: 6879661"><p>Well they reach anybody who types ‘running Curse of Strahd’ into google. I think you underestimate how easy it is to find instruction now on google. The problem with expecting official material is that there <strong>is no</strong> official way to DM. Not to mention that advice for how you DM will probably change depending on how much you do it and who you’re DMing for. I think expecting an official position is urinating in the wind.</p><p></p><p>Incidentally there are many orders of magnitude more people read these forums than post in them, as has been confirmed by Morris in the past.</p><p></p><p>I think is a really good example of the point I’ve just made. This kind of level of DMing would be completely inappropriate for a new DM. They could get seriously into the long grass on this one. You can type “building a pantheon” or “selecting gods for a rpg” into google and you will get a dozen quality blogs on how to select gods to suit your homebrew. All with small variations. But how can someone who is grappling with the fact that there are god… with names and portfolios and powers, constructively make long term design decisions like that.</p><p></p><p>It’s a bit like writing a book on how to invest in the stock market. They are basic principles but you could easily get in trouble by claiming one way was particularly good. </p><p></p><p></p><p>I don’t like CR and don’t watch CR. I pointed out that other live stream games that are far more like a regular experience of D&D than Critical Role is. In Dice Camera Action you actually get to watch the writer (Chris Perkins) DM their own campaign. I can’t think of a better way to learn something than see someone else attempt it, without actually attempting it yourself. I’m an experienced DM but in that series I got to see the DM completely go off their own writing in order to cater to events the players choose, while maintaining the integrity of the campaign. Bringing cool things the PCs missed back later, rather than forcing them into it at a time that wasn’t right, just because it was in that part of the book. It was a great learning too. Brilliant demo lesson.</p><p></p><p>If people want a book from WotC. Then I say good luck to them. My strong suspicion is that those that want it most don’t need it, and would never agree what the advice should be anyway.</p></blockquote><p></p>
[QUOTE="TheSword, post: 8639322, member: 6879661"] Well they reach anybody who types ‘running Curse of Strahd’ into google. I think you underestimate how easy it is to find instruction now on google. The problem with expecting official material is that there [B]is no[/B] official way to DM. Not to mention that advice for how you DM will probably change depending on how much you do it and who you’re DMing for. I think expecting an official position is urinating in the wind. Incidentally there are many orders of magnitude more people read these forums than post in them, as has been confirmed by Morris in the past. I think is a really good example of the point I’ve just made. This kind of level of DMing would be completely inappropriate for a new DM. They could get seriously into the long grass on this one. You can type “building a pantheon” or “selecting gods for a rpg” into google and you will get a dozen quality blogs on how to select gods to suit your homebrew. All with small variations. But how can someone who is grappling with the fact that there are god… with names and portfolios and powers, constructively make long term design decisions like that. It’s a bit like writing a book on how to invest in the stock market. They are basic principles but you could easily get in trouble by claiming one way was particularly good. I don’t like CR and don’t watch CR. I pointed out that other live stream games that are far more like a regular experience of D&D than Critical Role is. In Dice Camera Action you actually get to watch the writer (Chris Perkins) DM their own campaign. I can’t think of a better way to learn something than see someone else attempt it, without actually attempting it yourself. I’m an experienced DM but in that series I got to see the DM completely go off their own writing in order to cater to events the players choose, while maintaining the integrity of the campaign. Bringing cool things the PCs missed back later, rather than forcing them into it at a time that wasn’t right, just because it was in that part of the book. It was a great learning too. Brilliant demo lesson. If people want a book from WotC. Then I say good luck to them. My strong suspicion is that those that want it most don’t need it, and would never agree what the advice should be anyway. [/QUOTE]
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