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Is power creep bad?
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<blockquote data-quote="Neonchameleon" data-source="post: 8639438" data-attributes="member: 87792"><p>One where I'm the DM and would like a little more guidance.</p><p></p><p>More to the point what is fair? There are families where it is considered fair that the wife does all the cooking, there are families where it's shared, there are (admittedly fewer) families where the husband does the cooking, and there are families rich enough for a housekeeper to do the cooking.</p><p></p><p>The D&D equivalent would be to look at the six cultures of play. And for preference I run either OSR style or Storygame style. To take two of the clearer games in those genres as a GM I will absolutely and unapologetically naughty word over PCs in both a Dungeon Crawl Classics funnel, and in a game of Monsterhearts and the players will love it - but if I were to naughty word over DCC PCs Monsterhearts style with all the consequences and trauma seen in the teen horror genre, if I were to naughty word over Monsterhearts PCs DCC funnel style with an over 50% permadeath rate in a single session, or if I were to do either to an average casual D&D group I would expect a riot or a walk out and deservedly so because that's not what they signed up for.</p><p></p><p>Edit: to add to that I do not have to hold myself back or second guess myself much in Monsterhearts; the game itself gives me the tools, sets the limits, and shows me what the expectations are on both sides. I also don't have to hold myself back when running an OSR game for the same reason. When running something like 5e? The game doesn't do that and I have most of the tools of a good OSR DM and a good PbtA MC. One of my strengths is I can and do delve into both toyboxes. But as far as 5e goes for a new DM it barely seems to acknowledge either toolbox even exists so doesn't teach much other than by trial and error - and for a flexible one like me it doesn't give me much to go on or new players to go on to expect anything like that. At the very basic level death is on the table in D&D so there should be more guidance on dealing with it.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 8639438, member: 87792"] One where I'm the DM and would like a little more guidance. More to the point what is fair? There are families where it is considered fair that the wife does all the cooking, there are families where it's shared, there are (admittedly fewer) families where the husband does the cooking, and there are families rich enough for a housekeeper to do the cooking. The D&D equivalent would be to look at the six cultures of play. And for preference I run either OSR style or Storygame style. To take two of the clearer games in those genres as a GM I will absolutely and unapologetically naughty word over PCs in both a Dungeon Crawl Classics funnel, and in a game of Monsterhearts and the players will love it - but if I were to naughty word over DCC PCs Monsterhearts style with all the consequences and trauma seen in the teen horror genre, if I were to naughty word over Monsterhearts PCs DCC funnel style with an over 50% permadeath rate in a single session, or if I were to do either to an average casual D&D group I would expect a riot or a walk out and deservedly so because that's not what they signed up for. Edit: to add to that I do not have to hold myself back or second guess myself much in Monsterhearts; the game itself gives me the tools, sets the limits, and shows me what the expectations are on both sides. I also don't have to hold myself back when running an OSR game for the same reason. When running something like 5e? The game doesn't do that and I have most of the tools of a good OSR DM and a good PbtA MC. One of my strengths is I can and do delve into both toyboxes. But as far as 5e goes for a new DM it barely seems to acknowledge either toolbox even exists so doesn't teach much other than by trial and error - and for a flexible one like me it doesn't give me much to go on or new players to go on to expect anything like that. At the very basic level death is on the table in D&D so there should be more guidance on dealing with it. [/QUOTE]
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