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General Tabletop Discussion
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Is power creep bad?
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<blockquote data-quote="James Gasik" data-source="post: 8641843" data-attributes="member: 6877472"><p>My players typically start to get this glazed look in their eyes if I lapse into Tolkienian flavor text describing the landscape. I'm willing to accept that as my fault (though it could be theirs), but either way...faster travel seems like a better fit for our games.</p><p></p><p>I wouldn't mind being in games where travel opens up lore or even interesting roleplay (I watched a session of Critical Role where the characters engage in heartfelt rp while taking watch while camping, and I was like, why doesn't that happen when I play?) but I rarely have that experience.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 8641843, member: 6877472"] My players typically start to get this glazed look in their eyes if I lapse into Tolkienian flavor text describing the landscape. I'm willing to accept that as my fault (though it could be theirs), but either way...faster travel seems like a better fit for our games. I wouldn't mind being in games where travel opens up lore or even interesting roleplay (I watched a session of Critical Role where the characters engage in heartfelt rp while taking watch while camping, and I was like, why doesn't that happen when I play?) but I rarely have that experience. [/QUOTE]
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Is power creep bad?
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