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*Dungeons & Dragons
Is power creep bad?
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<blockquote data-quote="DND_Reborn" data-source="post: 8642601" data-attributes="member: 6987520"><p>I totally disagree (again, right? LOL!). I have taken Skilled for multiple PCs in the last four years. Prodigy is great for a single skill, but gaining more skills can be very useful. BOTH serve a purpose in different concepts well. Fighters take Prodigy for Athletics, casters for Arcana, and so on. While Skilled is not taken as much, I still see it in use, especially at mid and higher levels, depending on the build.</p><p></p><p></p><p>No, Tasha's does not fix imbalance, it creates it as I have shown.</p><p></p><p>Skilled is still viable for characters who want more skills since they are generally considered more useful than languages or tools, but the difference between Skill Expert and Prodigy makes it so Prodigy will <em>very rarely</em> (if ever) take precedence IMO. To most players, the ASI is too important combined with expertise and a skill proficiency.</p><p></p><p></p><p>No it doesn't depend on the ability being odd. Yes, that helps for <em>immediate</em> benefit, but otherwise it serves to move the bonus closer to improvement, which can be accomplished at the next ASI. And in the case where it is odd, you can use it to bump a major stat or a minor one, which means it is versatile compared to the half-feats which specify particular increases. After all, few feats allow completely "open" ASI increase choices. Making Skill Expert even more powerful IMO.</p><p></p><p></p><p>Considering Prodigy is also the only feat which grants expertise, Skill Expert <em>should</em> have been balanced against it or it makes it obsolete. Which is precisely what the "bad" sort of power creep does. Skilled and Prodigy were hardly crap feats and taken often, especially Prodigy, IME. YMMV, of course, but that doesn't change the fact that Skill Expert makes Prodigy irrelevant except in that rare case when a PC wants an extra language and tool proficiency...</p><p></p><p></p><p>Then you would be wrong IMO. Skill Expert means you can pretty much throw Prodigy out the window in most cases and players who took Prodigy before feel gimped compared to those who want to take Skill Expert now. Skilled has little to do with it as it serves a different and still very viable role.</p><p></p><p>You have said everything wrong as I see it and tried to use my example against me unsuccessfully. You won't convince me otherwise, and I have made my points clearly. And so...</p><p></p><p>[ATTACH=full]248846[/ATTACH]</p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8642601, member: 6987520"] I totally disagree (again, right? LOL!). I have taken Skilled for multiple PCs in the last four years. Prodigy is great for a single skill, but gaining more skills can be very useful. BOTH serve a purpose in different concepts well. Fighters take Prodigy for Athletics, casters for Arcana, and so on. While Skilled is not taken as much, I still see it in use, especially at mid and higher levels, depending on the build. No, Tasha's does not fix imbalance, it creates it as I have shown. Skilled is still viable for characters who want more skills since they are generally considered more useful than languages or tools, but the difference between Skill Expert and Prodigy makes it so Prodigy will [I]very rarely[/I] (if ever) take precedence IMO. To most players, the ASI is too important combined with expertise and a skill proficiency. No it doesn't depend on the ability being odd. Yes, that helps for [I]immediate[/I] benefit, but otherwise it serves to move the bonus closer to improvement, which can be accomplished at the next ASI. And in the case where it is odd, you can use it to bump a major stat or a minor one, which means it is versatile compared to the half-feats which specify particular increases. After all, few feats allow completely "open" ASI increase choices. Making Skill Expert even more powerful IMO. Considering Prodigy is also the only feat which grants expertise, Skill Expert [I]should[/I] have been balanced against it or it makes it obsolete. Which is precisely what the "bad" sort of power creep does. Skilled and Prodigy were hardly crap feats and taken often, especially Prodigy, IME. YMMV, of course, but that doesn't change the fact that Skill Expert makes Prodigy irrelevant except in that rare case when a PC wants an extra language and tool proficiency... Then you would be wrong IMO. Skill Expert means you can pretty much throw Prodigy out the window in most cases and players who took Prodigy before feel gimped compared to those who want to take Skill Expert now. Skilled has little to do with it as it serves a different and still very viable role. You have said everything wrong as I see it and tried to use my example against me unsuccessfully. You won't convince me otherwise, and I have made my points clearly. And so... [ATTACH type="full" width="670px"]248846[/ATTACH] :D [/QUOTE]
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Is power creep bad?
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