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Is Ptolus living up to the hype?
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<blockquote data-quote="Stormborn" data-source="post: 3101920" data-attributes="member: 14041"><p>I have been running a Ptolus game for a few weeks now, the players are about mid 3rd level and are about to start getting introduced to elements from the Night of Dissolution mega adventure. I have used the "haunted house" segement from the Ptolus book and am going to use the Temple of the Rat God soon as well. </p><p></p><p>I have briefly played a game set in Sharn and liked it, and honestly if the Sharn book had been as detailed as the Ptolus book I would have likely prefered it because I kind of like the technomagic feel. As it is I plan on running Ptolus until at least 10th level and likely beyond, or until the starting PCs all die off. If the PCs do die then I will likely start a new campaign set in Pramael that wil lead back to Ptolus. Any urban or dungeon adventure can be made to fit the setting with ease, and I believe many planar ones can as well. The Ethereal Sea allows for the possibility of small "islands" that should allow enough planar variety for my players if their PCs survive past 10th level. Wilderness is a little more difficult, at least remote wilderness, but forays for a few days or weeks outside of Ptolus are certainly possible. </p><p></p><p>I do think that in any urban campaign setting the players can quickly get in over their heads if they are not careful. This is due to the existance of high level opponents in close proximety to low level characters. Mine have already started making powerful enemies, and allies. They have to be reminded that there are powerful beings about, and that some plans are long term. </p><p></p><p>Overall, does it live up to the hype? Couldn't tell you, hype comes from a lot of different sources. Am I very please with my purchase and do my players (one of whom is my wife and thus helped pay for the book) seem equally pleased? Yes. I do think it was well worth the 3-4 other game books it was the monetary equivalent of.</p></blockquote><p></p>
[QUOTE="Stormborn, post: 3101920, member: 14041"] I have been running a Ptolus game for a few weeks now, the players are about mid 3rd level and are about to start getting introduced to elements from the Night of Dissolution mega adventure. I have used the "haunted house" segement from the Ptolus book and am going to use the Temple of the Rat God soon as well. I have briefly played a game set in Sharn and liked it, and honestly if the Sharn book had been as detailed as the Ptolus book I would have likely prefered it because I kind of like the technomagic feel. As it is I plan on running Ptolus until at least 10th level and likely beyond, or until the starting PCs all die off. If the PCs do die then I will likely start a new campaign set in Pramael that wil lead back to Ptolus. Any urban or dungeon adventure can be made to fit the setting with ease, and I believe many planar ones can as well. The Ethereal Sea allows for the possibility of small "islands" that should allow enough planar variety for my players if their PCs survive past 10th level. Wilderness is a little more difficult, at least remote wilderness, but forays for a few days or weeks outside of Ptolus are certainly possible. I do think that in any urban campaign setting the players can quickly get in over their heads if they are not careful. This is due to the existance of high level opponents in close proximety to low level characters. Mine have already started making powerful enemies, and allies. They have to be reminded that there are powerful beings about, and that some plans are long term. Overall, does it live up to the hype? Couldn't tell you, hype comes from a lot of different sources. Am I very please with my purchase and do my players (one of whom is my wife and thus helped pay for the book) seem equally pleased? Yes. I do think it was well worth the 3-4 other game books it was the monetary equivalent of. [/QUOTE]
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