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Is Quench really all that?
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<blockquote data-quote="Golandrinel" data-source="post: 708118" data-attributes="member: 10354"><p><strong>To clarify, Quench was the reverse of the 2e spell Produce Fire which only quenched NORMAL fires.</strong></p><p></p><p>Produce Fire </p><p>(Alteration)</p><p>Reversible</p><p></p><p>Sphere: Elemental (Fire)</p><p>Range: 40 yds. Components: V, S, M</p><p>Duration: 1 rd. Casting Time: 7</p><p>Area of Effect: 12-ft. sq. Saving Throw: None</p><p></p><p>By means of this spell, the caster creates a common fire of up to 12 feet per side in area. Though it lasts only a single round (unless it ignites additional flammable material), the fire produced by the spell inflicts 1d4 points of damage plus 1 point per caster level (1d4 + 1/level) upon creatures within its area. It ignites combustible materials, such as cloth, oil, paper, parchment, wood, and the like, so as to cause continued burning.</p><p>The reverse, quench fire, extinguishes any normal fire (coals, oil, tallow, wax, wood, etc.) within the area of effect.</p><p>The material component for either version is a paste of sulfur and wax, formed into a ball and thrown at the target.</p><p></p><p><strong>However Fire Quench was the reverse of Firestorm.</strong> </p><p></p><p>Fire Storm </p><p>(Evocation)</p><p>Reversible</p><p></p><p>Sphere: Elemental (Fire)</p><p>Range: 160 yds.</p><p>Components: V, S</p><p>Duration: 1 rd.</p><p>Casting Time: 1 rd.</p><p>Area of Effect: two 10-ft. cubes/level</p><p>Saving Throw: ½</p><p></p><p>When a fire storm spell is cast, the whole area is shot through with sheets of roaring flame that equal a wall of fire spell in effect. Creatures within the area of fire and 10 feet or less from the edge of the affected area receive 2d8 points of damage plus additional damage equal to the caster's level (2d8 +1/level). Creatures that roll successful saving throws vs. spell suffer only one-half damage. The damage is inflicted each round the creature stays in the area of effect. The area of effect is equal to two 10-foot x 10-foot cubes per level of the cater--e.g., a 13th-level caster can cast a fire storm measuring 130 feet x 20 feet x 10 feet. The height of the storm is 10 or 20 feet; the imbalance of its area must be in length and width.</p><p>The reverse spell, fire quench, smothers twice the area of effect of a fire storm spell with respect to normal fires, and the normal area of effect with respect to magical fires. Fire-based creatures, such as elementals, salamanders, etc., of less than demigod status have a 5% chance per experience level of the caster of being extinguished. If cast only against a flametongue sword, the sword must roll a successful saving throw vs. crushing blow or be rendered nonmagical. Such a sword in the possession of a creature first receives the creature's saving throw, and if this is successful, the second saving throw is automatically successful.</p></blockquote><p></p>
[QUOTE="Golandrinel, post: 708118, member: 10354"] [b]To clarify, Quench was the reverse of the 2e spell Produce Fire which only quenched NORMAL fires.[/b] Produce Fire (Alteration) Reversible Sphere: Elemental (Fire) Range: 40 yds. Components: V, S, M Duration: 1 rd. Casting Time: 7 Area of Effect: 12-ft. sq. Saving Throw: None By means of this spell, the caster creates a common fire of up to 12 feet per side in area. Though it lasts only a single round (unless it ignites additional flammable material), the fire produced by the spell inflicts 1d4 points of damage plus 1 point per caster level (1d4 + 1/level) upon creatures within its area. It ignites combustible materials, such as cloth, oil, paper, parchment, wood, and the like, so as to cause continued burning. The reverse, quench fire, extinguishes any normal fire (coals, oil, tallow, wax, wood, etc.) within the area of effect. The material component for either version is a paste of sulfur and wax, formed into a ball and thrown at the target. [B]However Fire Quench was the reverse of Firestorm.[/B] Fire Storm (Evocation) Reversible Sphere: Elemental (Fire) Range: 160 yds. Components: V, S Duration: 1 rd. Casting Time: 1 rd. Area of Effect: two 10-ft. cubes/level Saving Throw: ½ When a fire storm spell is cast, the whole area is shot through with sheets of roaring flame that equal a wall of fire spell in effect. Creatures within the area of fire and 10 feet or less from the edge of the affected area receive 2d8 points of damage plus additional damage equal to the caster's level (2d8 +1/level). Creatures that roll successful saving throws vs. spell suffer only one-half damage. The damage is inflicted each round the creature stays in the area of effect. The area of effect is equal to two 10-foot x 10-foot cubes per level of the cater--e.g., a 13th-level caster can cast a fire storm measuring 130 feet x 20 feet x 10 feet. The height of the storm is 10 or 20 feet; the imbalance of its area must be in length and width. The reverse spell, fire quench, smothers twice the area of effect of a fire storm spell with respect to normal fires, and the normal area of effect with respect to magical fires. Fire-based creatures, such as elementals, salamanders, etc., of less than demigod status have a 5% chance per experience level of the caster of being extinguished. If cast only against a flametongue sword, the sword must roll a successful saving throw vs. crushing blow or be rendered nonmagical. Such a sword in the possession of a creature first receives the creature's saving throw, and if this is successful, the second saving throw is automatically successful. [/QUOTE]
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