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General Tabletop Discussion
*Pathfinder & Starfinder
Is radiant damage classed as normal damage?
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<blockquote data-quote="CapnZapp" data-source="post: 4995112" data-attributes="member: 12731"><p>Not I.</p><p></p><p>The "inequality of damage types" is simply another tool to create variety.</p><p></p><p>Now, if designers weren't taking this into account, then you'd have a point. But as far as I am aware, indications suggest that fire and necrotic attacks are indeed valued lower than other types of damage. </p><p></p><p>For one thing, they're very roughly available more easily and at lower levels. The fact divine characters do well against undead I would guess is balanced by the fact they do very slightly worse against all others.</p><p></p><p>In short: making all types of damage equally useful would be boring. Removing types of damage would be boring.</p><p></p><p>The remaining question is: is the extra challenge in designing play balance (and encounter balance!) worth this greater variety?</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 4995112, member: 12731"] Not I. The "inequality of damage types" is simply another tool to create variety. Now, if designers weren't taking this into account, then you'd have a point. But as far as I am aware, indications suggest that fire and necrotic attacks are indeed valued lower than other types of damage. For one thing, they're very roughly available more easily and at lower levels. The fact divine characters do well against undead I would guess is balanced by the fact they do very slightly worse against all others. In short: making all types of damage equally useful would be boring. Removing types of damage would be boring. The remaining question is: is the extra challenge in designing play balance (and encounter balance!) worth this greater variety? [/QUOTE]
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Is radiant damage classed as normal damage?
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