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Is Railroading ever a good tactic?
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<blockquote data-quote="Calico_Jack73" data-source="post: 1510797" data-attributes="member: 14403"><p>Sometimes, especially with difficult players. I was running a Mage game once and I was planning on running it pretty much free-flow... reacting to the players actions and giving them ultimate freedom. One of the players saw no reason for his character to deviate from his normal schedule of going to work, coming home, eating dinner, going to sleep, and repeat. I had to pull teeth and do some railroading with just his character to get him involved in the game. Then again, he was always that kind of player... if he wasn't especially excited in what the group was playing he'd do his best to ruin it. Thank god I don't play with him anymore and he is half a continent away. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Wouldn't most modules be considered railroading? I know that if as a DM I spent considerable time and even a little money on buying and reading a module I'd be pretty pissed if my players decided to just skip the whole adventure by, regardless of the hooks I've laid out. Then again, I'd probably start packing things up to go home and tell the group that I'd see them next week after I figure out what to do with the story. It isn't fair to ask a DM to toss aside a week or more of prep work because the players don't like being railroaded into an adventure and sidestepped the whole thing. I can just see it now...</p><p></p><p>DM: (has just spent several weeks reading through and preparing to run RTToEE) The party has received a special summons from a wizard of some repute in the village of Hommlet.</p><p>PC Group Leader: Nah, we decided that we'd much rather do something else. We aren't going anywhere near there. Instead we want to go kick some giant butt in Geoff.</p><p>DM: ARRRRGGGHHHH!!!! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f621.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":mad:" title="Mad :mad:" data-smilie="4"data-shortname=":mad:" /></p></blockquote><p></p>
[QUOTE="Calico_Jack73, post: 1510797, member: 14403"] Sometimes, especially with difficult players. I was running a Mage game once and I was planning on running it pretty much free-flow... reacting to the players actions and giving them ultimate freedom. One of the players saw no reason for his character to deviate from his normal schedule of going to work, coming home, eating dinner, going to sleep, and repeat. I had to pull teeth and do some railroading with just his character to get him involved in the game. Then again, he was always that kind of player... if he wasn't especially excited in what the group was playing he'd do his best to ruin it. Thank god I don't play with him anymore and he is half a continent away. :) Wouldn't most modules be considered railroading? I know that if as a DM I spent considerable time and even a little money on buying and reading a module I'd be pretty pissed if my players decided to just skip the whole adventure by, regardless of the hooks I've laid out. Then again, I'd probably start packing things up to go home and tell the group that I'd see them next week after I figure out what to do with the story. It isn't fair to ask a DM to toss aside a week or more of prep work because the players don't like being railroaded into an adventure and sidestepped the whole thing. I can just see it now... DM: (has just spent several weeks reading through and preparing to run RTToEE) The party has received a special summons from a wizard of some repute in the village of Hommlet. PC Group Leader: Nah, we decided that we'd much rather do something else. We aren't going anywhere near there. Instead we want to go kick some giant butt in Geoff. DM: ARRRRGGGHHHH!!!! :mad: [/QUOTE]
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