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Is Railroading ever a good tactic?
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<blockquote data-quote="The_Gneech" data-source="post: 1511423" data-attributes="member: 6779"><p>Interesting contrast:</p><p></p><p><strong>Me:</strong> As DM, I like to create a dynamic setting and let the players run around in it and get into trouble. I figure out roughly what the bad guys want/plan to do, insert the player characters, and stir. As a player, I like a lot of autonomy, I love to interact with NPCs for hours on end, and want to carve out my own destiny. I create characters with an agenda (avenge my father, conquer a kingdom, whatever) and a plan for growth. If the DM's proposed adventures don't include opportunities for my character to pursue their agenda, I quickly get annoyed.</p><p></p><p><strong>Group's Other DM:</strong> As DM, he has in the past planned out the entire campaign before even letting us create characters. Setting is fine in macro but lacking in detail (every town and village is identical, right down to every bartender being the same gruff guy with a rural accent); NPCs exist mostly as plot enablers, and those who are fleshed out, the details are kept secret. At the beginning of the campaign, we hear The Prophecy, which gives us The Task, and anything we try to do extraneous to The Task is glossed over as a waste of time. As a player, he creates characters with a lot of personality but no particular plans beyond "go on the adventure." If not immediately presented with an adventure hook, he sits in the tavern until one presents itself. If presented with multiple options, he says, "Uuuuh, I dunno what I'm supposed to do," and goes back to the tavern until one option is seconded.</p><p></p><p>In short, he <em>loves</em> the railroad, not only as a DM, but as a player. His unconscious attitude seems to be one of, "It's the DM's job to tell the story, the players are the audience." So when playing, he is content to be the audience, and when DMing, he expects us to do the same.</p><p></p><p>I, on the other hand, want to go off-roading. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p> -The Gneech <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="The_Gneech, post: 1511423, member: 6779"] Interesting contrast: [B]Me:[/B] As DM, I like to create a dynamic setting and let the players run around in it and get into trouble. I figure out roughly what the bad guys want/plan to do, insert the player characters, and stir. As a player, I like a lot of autonomy, I love to interact with NPCs for hours on end, and want to carve out my own destiny. I create characters with an agenda (avenge my father, conquer a kingdom, whatever) and a plan for growth. If the DM's proposed adventures don't include opportunities for my character to pursue their agenda, I quickly get annoyed. [B]Group's Other DM:[/B] As DM, he has in the past planned out the entire campaign before even letting us create characters. Setting is fine in macro but lacking in detail (every town and village is identical, right down to every bartender being the same gruff guy with a rural accent); NPCs exist mostly as plot enablers, and those who are fleshed out, the details are kept secret. At the beginning of the campaign, we hear The Prophecy, which gives us The Task, and anything we try to do extraneous to The Task is glossed over as a waste of time. As a player, he creates characters with a lot of personality but no particular plans beyond "go on the adventure." If not immediately presented with an adventure hook, he sits in the tavern until one presents itself. If presented with multiple options, he says, "Uuuuh, I dunno what I'm supposed to do," and goes back to the tavern until one option is seconded. In short, he [I]loves[/I] the railroad, not only as a DM, but as a player. His unconscious attitude seems to be one of, "It's the DM's job to tell the story, the players are the audience." So when playing, he is content to be the audience, and when DMing, he expects us to do the same. I, on the other hand, want to go off-roading. ;) -The Gneech :cool: [/QUOTE]
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