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Is Railroading ever a good tactic?
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<blockquote data-quote="FreeTheSlaves" data-source="post: 1513338" data-attributes="member: 9952"><p>We are running a round-robin (2*dms) adventure based on a peoples exodus from the enslaving armies of fallen angels. This campaign has the explicit rule that each session must be as self contained as possible and require minimal preparation time.</p><p></p><p>For this to occur each session must have the focus that only a railroad can provide. We don't want 4 hours of wandering aimlessly filled with random encounters. I personally can't stand such pointless freeform due to over-exposure.</p><p></p><p>The way to get around this is at the end of every session we decide broadly in which direction we'll strike and by what means we'll take. I started the campaign with a one session railroad express based around my first sentence above.</p><p></p><p>Essentially what I did was set the scene with a railroad session and from there the planning is directed by the players a week before the next session. In regards to subplots, we have only run 6-7 sessions and already there are loose ends and enemies gathering. So the options seem to be naturally occurring.</p><p></p><p>Ime railroading is an acceptable, even welcome tactic so long as it is used intelligently to improve your sessions. I believe that the perfect campaign has a central railroading plot and a multitude of crisscrossing sidetreks.</p></blockquote><p></p>
[QUOTE="FreeTheSlaves, post: 1513338, member: 9952"] We are running a round-robin (2*dms) adventure based on a peoples exodus from the enslaving armies of fallen angels. This campaign has the explicit rule that each session must be as self contained as possible and require minimal preparation time. For this to occur each session must have the focus that only a railroad can provide. We don't want 4 hours of wandering aimlessly filled with random encounters. I personally can't stand such pointless freeform due to over-exposure. The way to get around this is at the end of every session we decide broadly in which direction we'll strike and by what means we'll take. I started the campaign with a one session railroad express based around my first sentence above. Essentially what I did was set the scene with a railroad session and from there the planning is directed by the players a week before the next session. In regards to subplots, we have only run 6-7 sessions and already there are loose ends and enemies gathering. So the options seem to be naturally occurring. Ime railroading is an acceptable, even welcome tactic so long as it is used intelligently to improve your sessions. I believe that the perfect campaign has a central railroading plot and a multitude of crisscrossing sidetreks. [/QUOTE]
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