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Is railroading sometimes a necessary evil?
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<blockquote data-quote="Vigilance" data-source="post: 3673921" data-attributes="member: 4275"><p>When I run games for strangers, at my FLGS, I have occasionally run into real hardcore "don't limit me" types of players.</p><p></p><p>During one game, after dropping plenty of hints that the adventure was out in the swamp, and the players showing no sign of leaving the city, I simply said "if you want to do something in the city, we'll simply have to adjourn until next week".</p><p></p><p>I'm all for freedom of choice, but I'm not an entertainment center. If I don't feel like ad-libbing, and don't see a chance to get the adventure back on track (especially if I feel like players are willfully ignoring plot hooks), then I eventually decide maybe they really don't feel like playing.</p><p></p><p>I've been told this is railroading on my part. I told the young man who said this to me "no, I'm not saying you have to leave the city, I'm saying if you want an urban adventure come back next week".</p></blockquote><p></p>
[QUOTE="Vigilance, post: 3673921, member: 4275"] When I run games for strangers, at my FLGS, I have occasionally run into real hardcore "don't limit me" types of players. During one game, after dropping plenty of hints that the adventure was out in the swamp, and the players showing no sign of leaving the city, I simply said "if you want to do something in the city, we'll simply have to adjourn until next week". I'm all for freedom of choice, but I'm not an entertainment center. If I don't feel like ad-libbing, and don't see a chance to get the adventure back on track (especially if I feel like players are willfully ignoring plot hooks), then I eventually decide maybe they really don't feel like playing. I've been told this is railroading on my part. I told the young man who said this to me "no, I'm not saying you have to leave the city, I'm saying if you want an urban adventure come back next week". [/QUOTE]
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Is railroading sometimes a necessary evil?
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