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General Tabletop Discussion
*TTRPGs General
Is railroading sometimes a necessary evil?
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<blockquote data-quote="painandgreed" data-source="post: 3673987" data-attributes="member: 24969"><p>I'd say yes, but I define "railroading" as a bad thing. Providing an plot hook or adventure path is not railroading. It becomes railroading when the players want to get off and they are not allowed to for no good reason other than the DM has already decided what is going to happen. Especially when no character action can affect the outcome. I usually use the term railroading when the game has become the players just sitting back and watching the scenry go by. They see the things going on around them but can't actually interact with them in any meaningful way. Often as not, it is in the players favor as although the players are still rolling dice the outcome is not in doubt no matter what they do or how badly they do it.</p><p></p><p>On to the character that doesn't do anything so nothing happens to them. Sometimes, players just need to admit that they have created a decent character that they like, but one who has no reason to leave the house. Such characters don't do very well and the player should just roll up another. However, soemtimes in sandbox play this seems to happen, but the GM must learn to deal with it. If there is nothing happening, then there is nothing that really needs to be RPed. Simply skip over the character till they become involved or say, "two weeks later" and provide them the new news or event that will drag them in. Definatly, plot hooks need to be provided. Although it may be a sandbox type game, players are not actually living that life and will be unaware of much of the rumors, small talk, news, that the character is aware of. They need to be condenced into plot hooks and simply told to the players. Metagaming needs to happen simply because the players haven't sat around a campfire eveynight night talking to eachother for the past four months like the characters have.</p></blockquote><p></p>
[QUOTE="painandgreed, post: 3673987, member: 24969"] I'd say yes, but I define "railroading" as a bad thing. Providing an plot hook or adventure path is not railroading. It becomes railroading when the players want to get off and they are not allowed to for no good reason other than the DM has already decided what is going to happen. Especially when no character action can affect the outcome. I usually use the term railroading when the game has become the players just sitting back and watching the scenry go by. They see the things going on around them but can't actually interact with them in any meaningful way. Often as not, it is in the players favor as although the players are still rolling dice the outcome is not in doubt no matter what they do or how badly they do it. On to the character that doesn't do anything so nothing happens to them. Sometimes, players just need to admit that they have created a decent character that they like, but one who has no reason to leave the house. Such characters don't do very well and the player should just roll up another. However, soemtimes in sandbox play this seems to happen, but the GM must learn to deal with it. If there is nothing happening, then there is nothing that really needs to be RPed. Simply skip over the character till they become involved or say, "two weeks later" and provide them the new news or event that will drag them in. Definatly, plot hooks need to be provided. Although it may be a sandbox type game, players are not actually living that life and will be unaware of much of the rumors, small talk, news, that the character is aware of. They need to be condenced into plot hooks and simply told to the players. Metagaming needs to happen simply because the players haven't sat around a campfire eveynight night talking to eachother for the past four months like the characters have. [/QUOTE]
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Is railroading sometimes a necessary evil?
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