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Is railroading sometimes a necessary evil?
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<blockquote data-quote="Oryan77" data-source="post: 3674484" data-attributes="member: 18701"><p>Railroading happens whether you notice it or not. I agree that it's not always bad.</p><p></p><p>Take this for example:</p><p></p><p>All this is doing is telling your players, "See, if you just followed my railroad tracks & entered the Lost Crypt then you wouldn't be in this situation & you would have more treasure".</p><p></p><p>Instead of railroading them into killing the dragon in the Lost Crypt, you are now railroading them into killing the dragon outside the crypt if they want to save themselves or the countryside. And to top it off, they don't get the treasure since they didn't follow your railroad tracks :\ Either way, you are railroading them into killing the dragon. I don't think there's anything wrong with that, but I'm just pointing out that railroading is a normal part of running a game. It's not necessarily a bad thing like so many people like to make it out to be.</p><p></p><p>My opinion is that people just toss the word 'railroading' around in an attempt to make themselves look like they are better DMs than other people. I believe that it's actually very hard to run a campaign without some sort of railroading.</p><p></p><p>The only time railroading is bad in my eyes is when ridiculous events happen to purposely thwart player actions. If a player attempts an action that could & should happen, and then all of a sudden an unbelievable event happens just to stop the players action, then it's bad railroading. And even then, this is only bad if it's obvious to the players. I believe a DM who can railroad players into finishing an adventure he created the way he wants them to finish it without the players noticing the DM's influence on their actions is just as good of a DM as one that can wing an entire adventure. Not every DM wants to waste the hours he spent on an adventure that he prepared by letting players do their own thing instead of completing the adventure.</p></blockquote><p></p>
[QUOTE="Oryan77, post: 3674484, member: 18701"] Railroading happens whether you notice it or not. I agree that it's not always bad. Take this for example: All this is doing is telling your players, "See, if you just followed my railroad tracks & entered the Lost Crypt then you wouldn't be in this situation & you would have more treasure". Instead of railroading them into killing the dragon in the Lost Crypt, you are now railroading them into killing the dragon outside the crypt if they want to save themselves or the countryside. And to top it off, they don't get the treasure since they didn't follow your railroad tracks :\ Either way, you are railroading them into killing the dragon. I don't think there's anything wrong with that, but I'm just pointing out that railroading is a normal part of running a game. It's not necessarily a bad thing like so many people like to make it out to be. My opinion is that people just toss the word 'railroading' around in an attempt to make themselves look like they are better DMs than other people. I believe that it's actually very hard to run a campaign without some sort of railroading. The only time railroading is bad in my eyes is when ridiculous events happen to purposely thwart player actions. If a player attempts an action that could & should happen, and then all of a sudden an unbelievable event happens just to stop the players action, then it's bad railroading. And even then, this is only bad if it's obvious to the players. I believe a DM who can railroad players into finishing an adventure he created the way he wants them to finish it without the players noticing the DM's influence on their actions is just as good of a DM as one that can wing an entire adventure. Not every DM wants to waste the hours he spent on an adventure that he prepared by letting players do their own thing instead of completing the adventure. [/QUOTE]
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