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Is railroading sometimes a necessary evil?
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<blockquote data-quote="Primitive Screwhead" data-source="post: 3674592" data-attributes="member: 20805"><p>My informal poll response: 'Railroading' is not always neccesarry, nor is it always evil... but sometimes its both... like when the group gathers at the table at looks blankly at the DM with expressions that scream 'entertain me!'</p><p></p><p>Sometimes is good...</p><p></p><p></p><p></p><p>QFT...</p><p></p><p>If your at my table and complain about railroading... I will ask what your characters *active* goal is and why the character is not pursuing it. Don't leave me to design the goals of the game and then complain you didn't have any input in them!</p><p></p><p>Best campaign I have ever played in had numerous PC's actively engaged in various goals. We made the DM's job extremely easy because we were always bumbling into one hornets nest or another. All he had to do was worry about continuity and provide the NPC's we were trying to foil/foist/destroy. I don't think he places a single plot hook in the last year of the campaign... {4+ year game played at least once a month...}</p><p></p><p>On the flip side one of the best games I ever ran was basically prescripted... the Agency wanted a Corporate War and enticed a PC to run a virtual maze to start it. The player didn't put it all together until the following day... a great example of railroading being good!</p><p> {seriously advanced the plot, was all in character and did not involve thwarting the PC's actions}</p><p></p><p>Of course, I also have the horror stories of railroads gone bad... like that one 'Magic Bank' that was impenetrable.... {it wasn't really, altho once proven it was mildly funny how the entire high level town guard shows up in less than a minute.. fully kitted out and aware of how many Thieves there are... and where they are... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /> }</p><p></p><p>Anyway, I'm over it <img src="http://www.enworld.org/forum/images/smilies/nervous.png" class="smilie" loading="lazy" alt=":heh:" title="Nervous Laugh :heh:" data-shortname=":heh:" /></p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 3674592, member: 20805"] My informal poll response: 'Railroading' is not always neccesarry, nor is it always evil... but sometimes its both... like when the group gathers at the table at looks blankly at the DM with expressions that scream 'entertain me!' Sometimes is good... QFT... If your at my table and complain about railroading... I will ask what your characters *active* goal is and why the character is not pursuing it. Don't leave me to design the goals of the game and then complain you didn't have any input in them! Best campaign I have ever played in had numerous PC's actively engaged in various goals. We made the DM's job extremely easy because we were always bumbling into one hornets nest or another. All he had to do was worry about continuity and provide the NPC's we were trying to foil/foist/destroy. I don't think he places a single plot hook in the last year of the campaign... {4+ year game played at least once a month...} On the flip side one of the best games I ever ran was basically prescripted... the Agency wanted a Corporate War and enticed a PC to run a virtual maze to start it. The player didn't put it all together until the following day... a great example of railroading being good! {seriously advanced the plot, was all in character and did not involve thwarting the PC's actions} Of course, I also have the horror stories of railroads gone bad... like that one 'Magic Bank' that was impenetrable.... {it wasn't really, altho once proven it was mildly funny how the entire high level town guard shows up in less than a minute.. fully kitted out and aware of how many Thieves there are... and where they are... :eek: } Anyway, I'm over it :heh: [/QUOTE]
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