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Is railroading sometimes a necessary evil?
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<blockquote data-quote="robberbaron" data-source="post: 3675326" data-attributes="member: 14771"><p>What I think of as railroading is something I don't want to do.</p><p>I mean, steering the party from encounter to encounter without giving them any options.</p><p></p><p>Over the years I have planted plot hooks in their path - some they have taken, some they haven't. Some they have given up halfway through and gone to do something else.</p><p>Fine. I just take that encounter set and use it later. No biggie.</p><p></p><p>For my current campaign, after a hiatus of several months (to get back the enthusiasm for running the game that I had lost a while back) I told the players that, for it to work, I would need to rely on their cooperation.</p><p>Unspoken = if you screw me around with this I'm out of the DM chair.</p><p></p><p>Now I have an evil party (well, CN through LE to CE) who are out to save the world.</p><p>Actually, not so mad as you might think. After all, if the world is destroyed where are they going to live?</p><p></p><p>My campaign is a railroad, with scheduled stops but, at least for the present, they can get off wherever they like and stretch their legs.</p></blockquote><p></p>
[QUOTE="robberbaron, post: 3675326, member: 14771"] What I think of as railroading is something I don't want to do. I mean, steering the party from encounter to encounter without giving them any options. Over the years I have planted plot hooks in their path - some they have taken, some they haven't. Some they have given up halfway through and gone to do something else. Fine. I just take that encounter set and use it later. No biggie. For my current campaign, after a hiatus of several months (to get back the enthusiasm for running the game that I had lost a while back) I told the players that, for it to work, I would need to rely on their cooperation. Unspoken = if you screw me around with this I'm out of the DM chair. Now I have an evil party (well, CN through LE to CE) who are out to save the world. Actually, not so mad as you might think. After all, if the world is destroyed where are they going to live? My campaign is a railroad, with scheduled stops but, at least for the present, they can get off wherever they like and stretch their legs. [/QUOTE]
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Is railroading sometimes a necessary evil?
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