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Is railroading sometimes a necessary evil?
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<blockquote data-quote="Glyfair" data-source="post: 3675361" data-attributes="member: 53"><p>In addition to the many good points here, one thing to remember is that the type of game matters. If I'm running a one-off adventure in a public place, it almost certainly isn't going to be a "sandbox" type game. If you wander off into areas that would not reasonably be expected, than I would likely just shut the game down to prepare for the next week (assuming I'm willing to have a "sandbox" type game). If there is no next week, the game is over.</p><p></p><p>In one game I ran the players ended up forcing themselves into a position where they were arrested and taken to prison within the first 20 minutes of the game. It's pretty tough to have a reasonable prison break scenario, or run through the legal system scenario, off-the-cuff. Usually when it's done it has been very unsatisfying, unless the DM has done so before in that area.</p><p></p><p>As usual, the key is to know the group and the situation. If you are a player who prefers a "sandbox" type experience, and the rest of the group doesn't, then you should realize you won't get the freedom you want and decide whether to continue with the group. It's silly to rail about them "playing the game wrong."</p></blockquote><p></p>
[QUOTE="Glyfair, post: 3675361, member: 53"] In addition to the many good points here, one thing to remember is that the type of game matters. If I'm running a one-off adventure in a public place, it almost certainly isn't going to be a "sandbox" type game. If you wander off into areas that would not reasonably be expected, than I would likely just shut the game down to prepare for the next week (assuming I'm willing to have a "sandbox" type game). If there is no next week, the game is over. In one game I ran the players ended up forcing themselves into a position where they were arrested and taken to prison within the first 20 minutes of the game. It's pretty tough to have a reasonable prison break scenario, or run through the legal system scenario, off-the-cuff. Usually when it's done it has been very unsatisfying, unless the DM has done so before in that area. As usual, the key is to know the group and the situation. If you are a player who prefers a "sandbox" type experience, and the rest of the group doesn't, then you should realize you won't get the freedom you want and decide whether to continue with the group. It's silly to rail about them "playing the game wrong." [/QUOTE]
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