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Is railroading sometimes a necessary evil?
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<blockquote data-quote="Keeper of Secrets" data-source="post: 3675463" data-attributes="member: 13836"><p>Railroading is probably a bad term that is being used in a blanketed way. But at the same time the topic is a pretty good one.</p><p></p><p>Sandbox games are not for everyone. I had players who griped and complained that they wanted a sandbox supers game. I reluctantly agreed. It was a mess. We adjourned after a few sessions and I came back and did things differently in a more traditional style. That told me that the group wanted all this freedom but they did not have the spontaneous creativity that would make for a good game.</p><p></p><p>So we should not confuse the need for serious direction with railroading. </p><p></p><p>When I have a game ready for game night - whether it be a dungeon, a superhero fight, a Call of Cthulhu mystery, etc., there is a certain amount of understanding that the characters/players will go ahead and do that. I prepped all week for something specific. If they suddenly decide not to do that I either have to create something on the fly (which may or may not be easy), adjorn until next week, or trick them into doing the prepped adevnture.</p></blockquote><p></p>
[QUOTE="Keeper of Secrets, post: 3675463, member: 13836"] Railroading is probably a bad term that is being used in a blanketed way. But at the same time the topic is a pretty good one. Sandbox games are not for everyone. I had players who griped and complained that they wanted a sandbox supers game. I reluctantly agreed. It was a mess. We adjourned after a few sessions and I came back and did things differently in a more traditional style. That told me that the group wanted all this freedom but they did not have the spontaneous creativity that would make for a good game. So we should not confuse the need for serious direction with railroading. When I have a game ready for game night - whether it be a dungeon, a superhero fight, a Call of Cthulhu mystery, etc., there is a certain amount of understanding that the characters/players will go ahead and do that. I prepped all week for something specific. If they suddenly decide not to do that I either have to create something on the fly (which may or may not be easy), adjorn until next week, or trick them into doing the prepped adevnture. [/QUOTE]
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