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Is railroading sometimes a necessary evil?
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<blockquote data-quote="rounser" data-source="post: 3676634" data-attributes="member: 1106"><p>IMO, it's not railroading at the "what adventure's next" level because the players have decided to ignore an entire dungeon's worth of adventure. That was their decision, and it has important consequences. The players had a choice, but if the campaign world is such that the dragon was always going to come after them (which is screwy if you ask me, and bad DMing in itself), then that's as immutable as running into a city at a location that the DM has arbitrarily decided it exists.</p><p></p><p>So yes - the dragon coming after the PCs is probably unrealistic, bad DMing which compromises player choice, but the fact that <em>the PCs got to ignore the hook for the next adventure</em> suggests that it's probably not railroading in the "the next adventure is X, you don't have a choice" sense. Expanding that definition to include anything in the campaign world happening which the players don't like is a stretch, else putting mountains in some location where the PCs wish they weren't is railroading, and that's a useless scope for the term.</p><p></p><p>So to summarise: Railroading by my "PCs choose the hook" definition? No. Bad DMing anyway? Quite possibly.</p></blockquote><p></p>
[QUOTE="rounser, post: 3676634, member: 1106"] IMO, it's not railroading at the "what adventure's next" level because the players have decided to ignore an entire dungeon's worth of adventure. That was their decision, and it has important consequences. The players had a choice, but if the campaign world is such that the dragon was always going to come after them (which is screwy if you ask me, and bad DMing in itself), then that's as immutable as running into a city at a location that the DM has arbitrarily decided it exists. So yes - the dragon coming after the PCs is probably unrealistic, bad DMing which compromises player choice, but the fact that [i]the PCs got to ignore the hook for the next adventure[/i] suggests that it's probably not railroading in the "the next adventure is X, you don't have a choice" sense. Expanding that definition to include anything in the campaign world happening which the players don't like is a stretch, else putting mountains in some location where the PCs wish they weren't is railroading, and that's a useless scope for the term. So to summarise: Railroading by my "PCs choose the hook" definition? No. Bad DMing anyway? Quite possibly. [/QUOTE]
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Is railroading sometimes a necessary evil?
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