Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Is railroading sometimes a necessary evil?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Marshal Lucky" data-source="post: 3679474" data-attributes="member: 54050"><p>The clever DM will simply place the tower (from my example), plus other sites, and let PCs work out if and how they want to go at it. Sometimes the planning and preparation are as fun as the assault itself. This not only encourages players to think and improvise (two things that are discouraged in railroad games), but gives the campaign a more natural feel.</p><p></p><p>For example:</p><p></p><p>I began a new campaign with the PCs (all 1st level) starting in a small coastal village. I planned the players' map (what their characters would know about -or think they know about). I placed all sorts of monsters and encounters on my map (100 x 100 miles). A pair of hill giants lived in the hills, an annis lived in another stretch of hills, a couple of aquatic ogres lived in the swamp, while a sea hag lurked in a cave by the sea. A wizard's tower guarded by goblins was up in the mountains, and a group of bugbears haunted a ruined castle. A vicious gang of brigands (which I intended to be the party's first opponents) lived in the woods near the village. The party (for reasons I still don't understand) decided to go after the hill giants first! Thanks to their incredible luck (and my incredibly bad attack rolls), the party killed both giants while only losing the cleric's donkey, which was killed by a hurled boulder.</p><p></p><p>Now in a railroad game, that wouldn't have happened. The party would have been dragged into the woods looking for the brigands. As it turned out, the brigands came looking for <em>them</em>. And if the party had been TPKed (which would have happened if I hadn't rolled so many 1s), they would have learned not to bite off more than they could chew.</p><p></p><p>The moral to the story is, don't be afraid to improvise and never plan an adventure in too much detail, since no plan survives contact with the enemy. Keep your options open and keep as many of them as possible.</p></blockquote><p></p>
[QUOTE="Marshal Lucky, post: 3679474, member: 54050"] The clever DM will simply place the tower (from my example), plus other sites, and let PCs work out if and how they want to go at it. Sometimes the planning and preparation are as fun as the assault itself. This not only encourages players to think and improvise (two things that are discouraged in railroad games), but gives the campaign a more natural feel. For example: I began a new campaign with the PCs (all 1st level) starting in a small coastal village. I planned the players' map (what their characters would know about -or think they know about). I placed all sorts of monsters and encounters on my map (100 x 100 miles). A pair of hill giants lived in the hills, an annis lived in another stretch of hills, a couple of aquatic ogres lived in the swamp, while a sea hag lurked in a cave by the sea. A wizard's tower guarded by goblins was up in the mountains, and a group of bugbears haunted a ruined castle. A vicious gang of brigands (which I intended to be the party's first opponents) lived in the woods near the village. The party (for reasons I still don't understand) decided to go after the hill giants first! Thanks to their incredible luck (and my incredibly bad attack rolls), the party killed both giants while only losing the cleric's donkey, which was killed by a hurled boulder. Now in a railroad game, that wouldn't have happened. The party would have been dragged into the woods looking for the brigands. As it turned out, the brigands came looking for [I]them[/I]. And if the party had been TPKed (which would have happened if I hadn't rolled so many 1s), they would have learned not to bite off more than they could chew. The moral to the story is, don't be afraid to improvise and never plan an adventure in too much detail, since no plan survives contact with the enemy. Keep your options open and keep as many of them as possible. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Is railroading sometimes a necessary evil?
Top