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Is railroading sometimes a necessary evil?
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<blockquote data-quote="buzz" data-source="post: 3680039" data-attributes="member: 6777"><p>For some groups it may not matter. IMO, I think that it's kind of a cheat. "We're all going to collaborate to create a fun adventure story... as far as you know."</p><p></p><p>From a player perspective, it makes my role seem sort of pointless. I also don't see that it is at all necessary. I would also feel pretty ripped off if a published product basically outlined a big, immovable plot and then advised DMs to not give their players any input, but make it feel otherwise.</p><p></p><p>That said, I understand that D&D, in particular, is a very prep-heavy game, and one in which the DM pretty much has absolute narrative power anyway. Ergo, it's basic kill-and-loot mode works just peachy even if the players are being led around by the nose.</p><p></p><p>Nonetheless, I think that avoiding this sort of bait-and-switch technique will result in better gaming. Or, at the very least, be up-front with the players that, yes, there's a big plot here that we're going to follow.</p></blockquote><p></p>
[QUOTE="buzz, post: 3680039, member: 6777"] For some groups it may not matter. IMO, I think that it's kind of a cheat. "We're all going to collaborate to create a fun adventure story... as far as you know." From a player perspective, it makes my role seem sort of pointless. I also don't see that it is at all necessary. I would also feel pretty ripped off if a published product basically outlined a big, immovable plot and then advised DMs to not give their players any input, but make it feel otherwise. That said, I understand that D&D, in particular, is a very prep-heavy game, and one in which the DM pretty much has absolute narrative power anyway. Ergo, it's basic kill-and-loot mode works just peachy even if the players are being led around by the nose. Nonetheless, I think that avoiding this sort of bait-and-switch technique will result in better gaming. Or, at the very least, be up-front with the players that, yes, there's a big plot here that we're going to follow. [/QUOTE]
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Is railroading sometimes a necessary evil?
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