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General Tabletop Discussion
*TTRPGs General
Is RAISE DEAD (etc.) too readily available in most D&D campaigns?
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<blockquote data-quote="Desdichado" data-source="post: 3339113" data-attributes="member: 2205"><p>Not really common, no. I don't like frequent character deaths in my campaign for all the reasons mentioned already in this thread.</p><p></p><p><strong>HOWEVER</strong>, I also don't like the ease of a "get out of death free" card. To me, a big part of what makes the game fun is indeed flirting with PC death. If I knew that 1) it was almost impossible for my PC to actually die, due to Fate Points (ala WFRP), DM fiat, or whatever other reason, the game isn't very fun for me anymore. It's a bit like playing Doom on God-mode; it gets boring very fast. If PC death is--at worst--a minor setback because you can be rezzed easily, then I feel the same way.</p><p></p><p>No risk = no fun for me.</p><p></p><p>I feel the exact opposite. I think the impact of character turnover as wreaking havoc on storylines, the roleplaying experience, etc. is pretty strongly overstated in this thread, at least in my experience.</p><p></p><p>If we're trying to peg PC death as comparable to availability of D&D minis, I'd say in our campaigns they range from uncommon to rare. That includes campaigns in d20 Modern, Call of Cthulhu, Star Wars, Top Secret SI, and others, where resurrection is flat out not an option.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 3339113, member: 2205"] Not really common, no. I don't like frequent character deaths in my campaign for all the reasons mentioned already in this thread. [b]HOWEVER[/b], I also don't like the ease of a "get out of death free" card. To me, a big part of what makes the game fun is indeed flirting with PC death. If I knew that 1) it was almost impossible for my PC to actually die, due to Fate Points (ala WFRP), DM fiat, or whatever other reason, the game isn't very fun for me anymore. It's a bit like playing Doom on God-mode; it gets boring very fast. If PC death is--at worst--a minor setback because you can be rezzed easily, then I feel the same way. No risk = no fun for me. I feel the exact opposite. I think the impact of character turnover as wreaking havoc on storylines, the roleplaying experience, etc. is pretty strongly overstated in this thread, at least in my experience. If we're trying to peg PC death as comparable to availability of D&D minis, I'd say in our campaigns they range from uncommon to rare. That includes campaigns in d20 Modern, Call of Cthulhu, Star Wars, Top Secret SI, and others, where resurrection is flat out not an option. [/QUOTE]
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Is RAISE DEAD (etc.) too readily available in most D&D campaigns?
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