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General Tabletop Discussion
*TTRPGs General
Is RAISE DEAD (etc.) too readily available in most D&D campaigns?
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<blockquote data-quote="DethStryke" data-source="post: 3339421" data-attributes="member: 1309"><p>This just came up in my weekly D&D game - the party rogue got separated from the main group and was smacked with an AOO as he tried to retreat that dropped him past -10. We were able to retrieve the body, but we're only 3-4th level. We really like the character and the storylines regarding him, so the group decided they wanted to look into getting him raised/revived/whatever.</p><p></p><p>Raise dead in 3.5 requires any number of diamonds that total in value of 5k gp (as has been pointed out) so that was pretty much a non-conversation. I've never had a character with that much disposable income in a D&D game until past 8th level or so. It pretty much made it an impossibility for us without some Deus Ex Machina type revival.</p><p></p><p>What we did find is that Reincarnate is only 1k gp. If you don't mind changing races that can be a serious boon! He was a human previous to the spell - now he's an elf. Mental abilities stay the same, but physicals change... so you could technically come out better than what you started with in regards to pure ability scores. He had a bounty on his head from a thieves guild in town, so that also fixed that problem!</p><p></p><p>The devil is in the details, obviously. Reincarnate calls for Rare oils and herbs... so "Rare" being whatever the DM decides it is. This could be something that requires a whole other quest or is simply something you have to be in a large city to obtain. Raise Dead & the higher cleric versions are very expensive and require components that, while one could argue are more common, could be determined to be rare in the same vein. If you actually are in a game that doesn't ignore casting materials / read spell descriptions completely and isn't on a Monty Haul path, then I can't really agree that they are too easy to come by.</p></blockquote><p></p>
[QUOTE="DethStryke, post: 3339421, member: 1309"] This just came up in my weekly D&D game - the party rogue got separated from the main group and was smacked with an AOO as he tried to retreat that dropped him past -10. We were able to retrieve the body, but we're only 3-4th level. We really like the character and the storylines regarding him, so the group decided they wanted to look into getting him raised/revived/whatever. Raise dead in 3.5 requires any number of diamonds that total in value of 5k gp (as has been pointed out) so that was pretty much a non-conversation. I've never had a character with that much disposable income in a D&D game until past 8th level or so. It pretty much made it an impossibility for us without some Deus Ex Machina type revival. What we did find is that Reincarnate is only 1k gp. If you don't mind changing races that can be a serious boon! He was a human previous to the spell - now he's an elf. Mental abilities stay the same, but physicals change... so you could technically come out better than what you started with in regards to pure ability scores. He had a bounty on his head from a thieves guild in town, so that also fixed that problem! The devil is in the details, obviously. Reincarnate calls for Rare oils and herbs... so "Rare" being whatever the DM decides it is. This could be something that requires a whole other quest or is simply something you have to be in a large city to obtain. Raise Dead & the higher cleric versions are very expensive and require components that, while one could argue are more common, could be determined to be rare in the same vein. If you actually are in a game that doesn't ignore casting materials / read spell descriptions completely and isn't on a Monty Haul path, then I can't really agree that they are too easy to come by. [/QUOTE]
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Is RAISE DEAD (etc.) too readily available in most D&D campaigns?
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