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General Tabletop Discussion
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Is RAISE DEAD (etc.) too readily available in most D&D campaigns?
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<blockquote data-quote="IceFractal" data-source="post: 3341254" data-attributes="member: 27704"><p>But actually, for a player, coming back from the dead is not only easy but guaranteed - and the only cost is <em>sometimes</em>, not even always, coming back a level lower. I speak, of course, of making a new character. The impact of death IRL is that you're gone, permanently. But the players aren't going to say "well, my character died, guess I have to stop playing D&D now".</p><p></p><p>What about a semantic change? What if we assume that there are a rare few people born with the "Immortal Spirit" ability, which bind their spirit more tightly than normal to their body, and allows them to come back from the dead with the right rituals. Anyone else, death is permanent. The PCs just happen to be among the few that have this ability, although they might not even know it.</p><p></p><p>It just seems like if you remove ressurection, you have to also revamp high level play significantly, because currently the assumption is that even a normal encounter at high levels can include things that flat-out kill you. And I'm not just talking save-or-die effects - some monsters do enough damage to kill full-health characters on a crit, and there's no save to avoid that.</p></blockquote><p></p>
[QUOTE="IceFractal, post: 3341254, member: 27704"] But actually, for a player, coming back from the dead is not only easy but guaranteed - and the only cost is [I]sometimes[/I], not even always, coming back a level lower. I speak, of course, of making a new character. The impact of death IRL is that you're gone, permanently. But the players aren't going to say "well, my character died, guess I have to stop playing D&D now". What about a semantic change? What if we assume that there are a rare few people born with the "Immortal Spirit" ability, which bind their spirit more tightly than normal to their body, and allows them to come back from the dead with the right rituals. Anyone else, death is permanent. The PCs just happen to be among the few that have this ability, although they might not even know it. It just seems like if you remove ressurection, you have to also revamp high level play significantly, because currently the assumption is that even a normal encounter at high levels can include things that flat-out kill you. And I'm not just talking save-or-die effects - some monsters do enough damage to kill full-health characters on a crit, and there's no save to avoid that. [/QUOTE]
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Is RAISE DEAD (etc.) too readily available in most D&D campaigns?
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