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Is RAISE DEAD (etc.) too readily available in most D&D campaigns?
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<blockquote data-quote="Storyteller01" data-source="post: 3344326" data-attributes="member: 20931"><p>Plenty of risks. The party is still suffereing from a botched gather info check directed at sensitive information. The party leaders father had to shut down plans he had going for centuries. They now have to deal with an 'apologies' quest to regain dad's trust (a 4 day random roll romp through predator infested swamps). The players all agree that it's what a black dragon would do, and they're looking forward to some basic hack & slash.</p><p></p><p></p><p></p><p>Having invested so much into a character a player will think twice about anything suicidal, just as the character would. Even if a raise was available death is a messy, painful business. To me, weighing out the risks and judging if it's worth it is better than 'meh... I'll take point. Make sure the raise scrolls are ready'.</p><p></p><p>As the moniker says, I prefer telling stories to just rolling. Every story's goal is to immerse the viewer in that world for a while; feel what the heros are feeling. That's the game I DM. Might not be for everyone, but (as stated repeatedly) my players seem to enjoy it. They haven't run screaming.</p></blockquote><p></p>
[QUOTE="Storyteller01, post: 3344326, member: 20931"] Plenty of risks. The party is still suffereing from a botched gather info check directed at sensitive information. The party leaders father had to shut down plans he had going for centuries. They now have to deal with an 'apologies' quest to regain dad's trust (a 4 day random roll romp through predator infested swamps). The players all agree that it's what a black dragon would do, and they're looking forward to some basic hack & slash. Having invested so much into a character a player will think twice about anything suicidal, just as the character would. Even if a raise was available death is a messy, painful business. To me, weighing out the risks and judging if it's worth it is better than 'meh... I'll take point. Make sure the raise scrolls are ready'. As the moniker says, I prefer telling stories to just rolling. Every story's goal is to immerse the viewer in that world for a while; feel what the heros are feeling. That's the game I DM. Might not be for everyone, but (as stated repeatedly) my players seem to enjoy it. They haven't run screaming. [/QUOTE]
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Community
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Is RAISE DEAD (etc.) too readily available in most D&D campaigns?
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