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Is RAISE DEAD (etc.) too readily available in most D&D campaigns?
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<blockquote data-quote="molonel" data-source="post: 3344920" data-attributes="member: 10412"><p>It's fudging. Call it what you want, or define it how you wish. Your characters, in the end, are alive when they should be dead. They simply arrived there by a different means than the characters in my campaigns. There is nothing "free" about resurrection.</p><p></p><p></p><p></p><p>Okay. You don't want stories like that, and you feel that it improves the quality of your games. If you were merely speaking about your games, and not stating larger implications on the nature of other people's games in which you have not played, then there would be no problem here. Different strokes for different folks, and all that.</p><p></p><p></p><p></p><p>Okay, they like it. I simply said it would drive me nuts. And it would.</p><p></p><p></p><p></p><p>I haven't insulted anything. I said that I wouldn't play it. And that it's simply a different method of fudging from the personal method of fudging that I employ, and no better.</p><p></p><p></p><p></p><p>No, there isn't.</p><p></p><p></p><p></p><p>"Heroic luck" is fudging by another name. </p><p></p><p>But to answer your question:</p><p></p><p>Conan got resurrected in the Conan movies. Gandalf got resurrected. Jesus got resurrected, and so far, his book is the best-selling book of all time. Several movies adaptions, too. </p><p></p><p>Oh, but you want "consistently." Talk about stacking the deck.</p><p></p><p>Characters get resurrected in Stargate SG-1. Maybe you've heard of it. Star Wars has the bactine tank. Want to go to books? Ever heard of Stephen Brust? There are special soul-sucking weapons to prevent the process.</p><p></p><p>Shall I go on? And yes, in SG-1, the Egyptian coffins get used very regularly. I like how you chucked the "consistently" in there and then make me choose a movie, which is 2 to 3 hours long. It's a silly proposal, and I fulfilled it, anyway.</p><p></p><p>So my argument gets a bone.</p><p></p><p> </p><p></p><p>I've never played in a campaign with unlimited access to True Resurrections, and I've played the game up to level 35. Sooner or later, you run out of resources.</p><p></p><p>I'm not saying you should use my way, or change your own. But you're simply fudging by another means, and honesty asks that you admit that.</p><p></p><p></p><p></p><p>Stephen Brust and Stargate SG-1 come readily to mind.</p><p></p><p>It doesn't make anything into a board game, or even a video game. These mechanics have been around since 1st Edition AD&D. The reason you see a similarity is because those games grew out of D&D, not because D&D is somehow descending to their level. </p><p></p><p>A good storytelling DM can use resurrections all the time, and still make the story flow and the dangers real. I know, because I am a good DM, and that is exactly what I do. I am aware that there are good DMs who use different means than mine to accomplish enjoyable games. Apparently, you have yet to learn this truth.</p></blockquote><p></p>
[QUOTE="molonel, post: 3344920, member: 10412"] It's fudging. Call it what you want, or define it how you wish. Your characters, in the end, are alive when they should be dead. They simply arrived there by a different means than the characters in my campaigns. There is nothing "free" about resurrection. Okay. You don't want stories like that, and you feel that it improves the quality of your games. If you were merely speaking about your games, and not stating larger implications on the nature of other people's games in which you have not played, then there would be no problem here. Different strokes for different folks, and all that. Okay, they like it. I simply said it would drive me nuts. And it would. I haven't insulted anything. I said that I wouldn't play it. And that it's simply a different method of fudging from the personal method of fudging that I employ, and no better. No, there isn't. "Heroic luck" is fudging by another name. But to answer your question: Conan got resurrected in the Conan movies. Gandalf got resurrected. Jesus got resurrected, and so far, his book is the best-selling book of all time. Several movies adaptions, too. Oh, but you want "consistently." Talk about stacking the deck. Characters get resurrected in Stargate SG-1. Maybe you've heard of it. Star Wars has the bactine tank. Want to go to books? Ever heard of Stephen Brust? There are special soul-sucking weapons to prevent the process. Shall I go on? And yes, in SG-1, the Egyptian coffins get used very regularly. I like how you chucked the "consistently" in there and then make me choose a movie, which is 2 to 3 hours long. It's a silly proposal, and I fulfilled it, anyway. So my argument gets a bone. I've never played in a campaign with unlimited access to True Resurrections, and I've played the game up to level 35. Sooner or later, you run out of resources. I'm not saying you should use my way, or change your own. But you're simply fudging by another means, and honesty asks that you admit that. Stephen Brust and Stargate SG-1 come readily to mind. It doesn't make anything into a board game, or even a video game. These mechanics have been around since 1st Edition AD&D. The reason you see a similarity is because those games grew out of D&D, not because D&D is somehow descending to their level. A good storytelling DM can use resurrections all the time, and still make the story flow and the dangers real. I know, because I am a good DM, and that is exactly what I do. I am aware that there are good DMs who use different means than mine to accomplish enjoyable games. Apparently, you have yet to learn this truth. [/QUOTE]
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