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Is RAISE DEAD (etc.) too readily available in most D&D campaigns?
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<blockquote data-quote="DonTadow" data-source="post: 3345038" data-attributes="member: 22622"><p>Have you been stuck in d20 all of your life? This mechanic is used in various other games such as Shadowrun, battletech and Serenity Firefly. The introduction of a separate hero dice pool is nothing new to rpgs and has been used for 2 decades. Call a cat a dog to prove your point but comparing action/fate points to fudging shows a naivety and lack of knowledge of RPG history. </p><p></p><p>IN your examples, think about how special and important those things were when it happens. Heck one spawned a whole religion. Your examples really point to the effect of how special ressurection is. Again though, give me one example of a media where it is repeated. Even with STargate, Dr. Jackson has repeatedly stated how much he gave up to come back and escape death. </p><p></p><p>Again, your 1st edition remark is another good example. Remember, the first edition of the game spawned from wargaming, where it was customary to have a mechanic to gain more units/troops. I'd like to think the game has evolved past the typical board game mechanics over the last three decades. </p><p></p><p>It comes down to suspension of belief, which in a fantasy realm is already pretty high. My players are too much into logical stories to believe in a world of ressurection "laws" and spells.</p></blockquote><p></p>
[QUOTE="DonTadow, post: 3345038, member: 22622"] Have you been stuck in d20 all of your life? This mechanic is used in various other games such as Shadowrun, battletech and Serenity Firefly. The introduction of a separate hero dice pool is nothing new to rpgs and has been used for 2 decades. Call a cat a dog to prove your point but comparing action/fate points to fudging shows a naivety and lack of knowledge of RPG history. IN your examples, think about how special and important those things were when it happens. Heck one spawned a whole religion. Your examples really point to the effect of how special ressurection is. Again though, give me one example of a media where it is repeated. Even with STargate, Dr. Jackson has repeatedly stated how much he gave up to come back and escape death. Again, your 1st edition remark is another good example. Remember, the first edition of the game spawned from wargaming, where it was customary to have a mechanic to gain more units/troops. I'd like to think the game has evolved past the typical board game mechanics over the last three decades. It comes down to suspension of belief, which in a fantasy realm is already pretty high. My players are too much into logical stories to believe in a world of ressurection "laws" and spells. [/QUOTE]
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Is RAISE DEAD (etc.) too readily available in most D&D campaigns?
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