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Is RAISE DEAD (etc.) too readily available in most D&D campaigns?
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<blockquote data-quote="molonel" data-source="post: 3345263" data-attributes="member: 10412"><p>Okay, look. Your request was, "Again, you show me a movie where they consistently get a character resurrected (and please don't mention the quest for spock) and I will gladly give your argument a bone."</p><p></p><p>Jesus was a joke. But in SG-1, even in the first three seasons, the Egyptian coffins were used SEVERAL times to bring main characters back. You can nitpick anything you want, but I fulfilled your request, and you still can't grant what you said you would.</p><p></p><p>So I'm done with you. Arguments involve give and take. You just want to be completely right. Have a nice argument.</p><p></p><p></p><p></p><p>Why no, I haven't, but thanks for asking. I've played a variety of systems since I started gaming in 6th grade, which is longer ago than I care to remember. Shall I attack your character and experience now, or shall we remember that this is a game we're talking about, and chill out?</p><p></p><p></p><p></p><p>Action and fate points are fudging. I'm sorry, but the fact that you prefer one form of fudging to another doesn't make you more worldly-wise and knowledgeable about RPG history. Story continuity requires the same characters for the majority of the storyline. High mortality and grittiness are flavor elements, but the fact is if you toss all of your characters into a meat-grinder on a regular basis, a sort of cynicism and non-caring starts to set in. So different games provide various mechanics to cheat death and allow this continuity.</p><p></p><p>How you get there is unimportant, because it's all unrealistic fudging. Call it "heroic luck" or ooga booga, or resurrection, or a bacta tank, or whatever. It's a plot device that allows a character that would otherwise be dead to continue.</p><p></p><p>You prefer your fudge. I prefer mine. Yours is no better, and no more realistic.</p><p></p><p></p><p></p><p>Dr. Jackson actually said that going through the coffin process was invigorating and addictive. There was an episode where he did so regularly, and he started to burn out. Nothing was taken from him by the process. The process itself was so effective that it became a sort of drug.</p><p></p><p>You guys are pretty much going to keep tailoring your question and refining it until you get what you want, so I'm dropping this line of question.</p><p></p><p>I was asked for a story plotline where resurrections are used on a regular basis. I provided not one, but two: Stephen Brust and Stargate SG-1. You can niggle all you want, but I answered your question.</p><p></p><p></p><p></p><p>Blah blah blah. It's all geeks with warrior fantasies swinging big swords and acting like elves, dwarves and big bad warriors, or wizards in robes. If you want to think of this as some sort of sophisticated hobby, go ahead. I'm here to have fun.</p><p></p><p></p><p></p><p>Okay. So play with your players, and your rules, and do whatever suits your story best. But your statements about games other than yours have no basis in reality. The things you say are impossible are possible, and I've done them.</p></blockquote><p></p>
[QUOTE="molonel, post: 3345263, member: 10412"] Okay, look. Your request was, "Again, you show me a movie where they consistently get a character resurrected (and please don't mention the quest for spock) and I will gladly give your argument a bone." Jesus was a joke. But in SG-1, even in the first three seasons, the Egyptian coffins were used SEVERAL times to bring main characters back. You can nitpick anything you want, but I fulfilled your request, and you still can't grant what you said you would. So I'm done with you. Arguments involve give and take. You just want to be completely right. Have a nice argument. Why no, I haven't, but thanks for asking. I've played a variety of systems since I started gaming in 6th grade, which is longer ago than I care to remember. Shall I attack your character and experience now, or shall we remember that this is a game we're talking about, and chill out? Action and fate points are fudging. I'm sorry, but the fact that you prefer one form of fudging to another doesn't make you more worldly-wise and knowledgeable about RPG history. Story continuity requires the same characters for the majority of the storyline. High mortality and grittiness are flavor elements, but the fact is if you toss all of your characters into a meat-grinder on a regular basis, a sort of cynicism and non-caring starts to set in. So different games provide various mechanics to cheat death and allow this continuity. How you get there is unimportant, because it's all unrealistic fudging. Call it "heroic luck" or ooga booga, or resurrection, or a bacta tank, or whatever. It's a plot device that allows a character that would otherwise be dead to continue. You prefer your fudge. I prefer mine. Yours is no better, and no more realistic. Dr. Jackson actually said that going through the coffin process was invigorating and addictive. There was an episode where he did so regularly, and he started to burn out. Nothing was taken from him by the process. The process itself was so effective that it became a sort of drug. You guys are pretty much going to keep tailoring your question and refining it until you get what you want, so I'm dropping this line of question. I was asked for a story plotline where resurrections are used on a regular basis. I provided not one, but two: Stephen Brust and Stargate SG-1. You can niggle all you want, but I answered your question. Blah blah blah. It's all geeks with warrior fantasies swinging big swords and acting like elves, dwarves and big bad warriors, or wizards in robes. If you want to think of this as some sort of sophisticated hobby, go ahead. I'm here to have fun. Okay. So play with your players, and your rules, and do whatever suits your story best. But your statements about games other than yours have no basis in reality. The things you say are impossible are possible, and I've done them. [/QUOTE]
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