Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*TTRPGs General
Is RAISE DEAD (etc.) too readily available in most D&D campaigns?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Treebore" data-source="post: 3345264" data-attributes="member: 10177"><p>Well, the crossbow analogy isn't factual to begin with.</p><p></p><p>As for the Warlord, they tried. His soul said no, he wanted to stay dead. You want reasons as to why he wanted to stay dead? Use your DMing power of creativity.</p><p></p><p>Here is one that is "real". He has caused enough death in his life and he doesn't want his soul tainted with any more death's. Plus his death will also hasten the end of the war and ultimately prevent more deaths than his returning and keeping the war going.</p><p></p><p>Here is another "real" one. The love of his life died long ago and refused to come back to life. He is now ready to join her, let someone else carry on in his place, he has plenty of capable replacements.</p><p></p><p>Here is another one: He has lost many good friends in many of the battles over his career, many loved ones. He is with them again and is content to wait for his currently living friends and loved ones to follow him into death.</p><p></p><p></p><p>How do I know these are "real"? These are slightly altered reasons my Grandfather gave last October when he refused treatment for his heart attack and told us why he wanted to die. The doctors would likely have saved him if he had accepted treatment. He was so determined and committed to his decision he never wavered for the 4 very painful days it took him to die.</p><p></p><p>So there are plenty of "realistic" reasons why Raise Dead and Ressurections would not work. I don't remember reading a rule that says unwilling recipients of these spells come back against their will. Only in the case of an evil cleric raising someone would they force someone unwilling to come back, and even then the recipient got to make a save.</p><p></p><p></p><p>Sure, there are certain rules or game elements that need better explanations or revisions, but not everyone wants to come back to life when they die.</p><p></p><p>So that is why Raise Dead and Ressurections are available, but not everyone is coming back to life. They are happy to be in the "afterlife", which everyone has plenty of proof to believe exists in a D&D world.</p><p></p><p>So I leave it up to the choice of the players, or if I have further need of an NPC. Otherwise they choose to stay in the afterlife.</p><p></p><p>Simple.</p></blockquote><p></p>
[QUOTE="Treebore, post: 3345264, member: 10177"] Well, the crossbow analogy isn't factual to begin with. As for the Warlord, they tried. His soul said no, he wanted to stay dead. You want reasons as to why he wanted to stay dead? Use your DMing power of creativity. Here is one that is "real". He has caused enough death in his life and he doesn't want his soul tainted with any more death's. Plus his death will also hasten the end of the war and ultimately prevent more deaths than his returning and keeping the war going. Here is another "real" one. The love of his life died long ago and refused to come back to life. He is now ready to join her, let someone else carry on in his place, he has plenty of capable replacements. Here is another one: He has lost many good friends in many of the battles over his career, many loved ones. He is with them again and is content to wait for his currently living friends and loved ones to follow him into death. How do I know these are "real"? These are slightly altered reasons my Grandfather gave last October when he refused treatment for his heart attack and told us why he wanted to die. The doctors would likely have saved him if he had accepted treatment. He was so determined and committed to his decision he never wavered for the 4 very painful days it took him to die. So there are plenty of "realistic" reasons why Raise Dead and Ressurections would not work. I don't remember reading a rule that says unwilling recipients of these spells come back against their will. Only in the case of an evil cleric raising someone would they force someone unwilling to come back, and even then the recipient got to make a save. Sure, there are certain rules or game elements that need better explanations or revisions, but not everyone wants to come back to life when they die. So that is why Raise Dead and Ressurections are available, but not everyone is coming back to life. They are happy to be in the "afterlife", which everyone has plenty of proof to believe exists in a D&D world. So I leave it up to the choice of the players, or if I have further need of an NPC. Otherwise they choose to stay in the afterlife. Simple. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Is RAISE DEAD (etc.) too readily available in most D&D campaigns?
Top