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Is RAISE DEAD (etc.) too readily available in most D&D campaigns?
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<blockquote data-quote="DonTadow" data-source="post: 3345634" data-attributes="member: 22622"><p>There's fantasy and then there's that unicorn from the dungeons and dragons cartoon. Resurrection is not a fantasy element. It doesn't belong there in a non-epic fashion. It's a game mechanic that weeded its way in in the early days. It only has one purpose, to let players play dead characters. It's not something DMs use, because using it too much or too little poses serious story problems for most campaigns. There's 24 1st season and then there's 24 this season. 24 first season is dungeons and dragons without resurection. A little unbelievable but engrossing enough to stay with. Then there's this season, where it makes no sense to kill and destroy things in epic battles if they are going to be back the next week. </p><p></p><p> </p><p>Not a fan of SG1? Sarcophaguses never brought anyone back from life on the show. As a matter of fact, there are several episodes that emphasize how important it is to get someone to them before they die. I thought you were talking about the Jackson "assendings" which weren't really resurrections. There was never a body or death. He was essentially beamed away at the point of death. So again, give me an example? I'm not nitpicking, we're talking about a body is dead they take to someone, he brings them back and this happens reoccurring with no big deal. You joked with the Jesus reference, but its proof that resurrections should be epic occasions. Note, in a debate never bring up instances, even as jokes, where it goes against your very point. </p><p></p><p></p><p> Well your comments sounded a little new. In the RPG world, fudging is considered cheating. So calling someone a cheater is a big deal. Thus when you call certain mechanics "cheating" it really is offensive to a lot of people. A rules mechanic is apart of the game. Saying that actoin die and fate points are cheating is like saying adding your skill bonus is cheating. It's just offensive and showed a lack of understanding of various rpg systems and mechanics. It reaks of (I don't understand this, its cheating, you're a cheater. ).</p><p></p><p>Again this shows a lack of understanding of the mechanic. There's no "plot device" involved. The DM is never in charge of how a fate point is used. The majority of the time, their used for trivial rolls and extra spell slots for the day. </p><p></p><p>However, you vaguaely touched on something important. INstant death is very easy in D and D and is a game problem. The game itself is equipped with raise dead and resurrections spells to balance save or dies. YOu use these fantasy unrealistic resurrection spells as a way to cheat death. A very time consuming, game like mechanic to do so that breaks a realistic world. DMs usually hand wave a lot of requirements for these so they can move on with the adventure, plot, module. </p><p></p><p>We use fate, luck, action points as a way to balance save or dies. From a story way, it fits in with most fantasy media where the hero pulls something out of the air to escape what should have been death. There is no character downtime, the DM did not step in and place a cleric here or there or provide diamonds in loot that otherwise would have none. There is no record keeping that needs to take place and the risk of death is still there. Resurrection, in most campaigns, is almost certain. Using an action card is a certainty to avoid death. If you're down 50 hit points it would take 10 action cards to survive. If you're down 30, you'd need six. Its a game mechanic hidden in a shroud of fantasy realism.</p></blockquote><p></p>
[QUOTE="DonTadow, post: 3345634, member: 22622"] There's fantasy and then there's that unicorn from the dungeons and dragons cartoon. Resurrection is not a fantasy element. It doesn't belong there in a non-epic fashion. It's a game mechanic that weeded its way in in the early days. It only has one purpose, to let players play dead characters. It's not something DMs use, because using it too much or too little poses serious story problems for most campaigns. There's 24 1st season and then there's 24 this season. 24 first season is dungeons and dragons without resurection. A little unbelievable but engrossing enough to stay with. Then there's this season, where it makes no sense to kill and destroy things in epic battles if they are going to be back the next week. Not a fan of SG1? Sarcophaguses never brought anyone back from life on the show. As a matter of fact, there are several episodes that emphasize how important it is to get someone to them before they die. I thought you were talking about the Jackson "assendings" which weren't really resurrections. There was never a body or death. He was essentially beamed away at the point of death. So again, give me an example? I'm not nitpicking, we're talking about a body is dead they take to someone, he brings them back and this happens reoccurring with no big deal. You joked with the Jesus reference, but its proof that resurrections should be epic occasions. Note, in a debate never bring up instances, even as jokes, where it goes against your very point. Well your comments sounded a little new. In the RPG world, fudging is considered cheating. So calling someone a cheater is a big deal. Thus when you call certain mechanics "cheating" it really is offensive to a lot of people. A rules mechanic is apart of the game. Saying that actoin die and fate points are cheating is like saying adding your skill bonus is cheating. It's just offensive and showed a lack of understanding of various rpg systems and mechanics. It reaks of (I don't understand this, its cheating, you're a cheater. ). Again this shows a lack of understanding of the mechanic. There's no "plot device" involved. The DM is never in charge of how a fate point is used. The majority of the time, their used for trivial rolls and extra spell slots for the day. However, you vaguaely touched on something important. INstant death is very easy in D and D and is a game problem. The game itself is equipped with raise dead and resurrections spells to balance save or dies. YOu use these fantasy unrealistic resurrection spells as a way to cheat death. A very time consuming, game like mechanic to do so that breaks a realistic world. DMs usually hand wave a lot of requirements for these so they can move on with the adventure, plot, module. We use fate, luck, action points as a way to balance save or dies. From a story way, it fits in with most fantasy media where the hero pulls something out of the air to escape what should have been death. There is no character downtime, the DM did not step in and place a cleric here or there or provide diamonds in loot that otherwise would have none. There is no record keeping that needs to take place and the risk of death is still there. Resurrection, in most campaigns, is almost certain. Using an action card is a certainty to avoid death. If you're down 50 hit points it would take 10 action cards to survive. If you're down 30, you'd need six. Its a game mechanic hidden in a shroud of fantasy realism. [/QUOTE]
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Is RAISE DEAD (etc.) too readily available in most D&D campaigns?
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