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*TTRPGs General
Is RAISE DEAD (etc.) too readily available in most D&D campaigns?
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<blockquote data-quote="Jefe Bergenstein" data-source="post: 3345923" data-attributes="member: 31506"><p>Nor with all fudges. Take Deadlands. You alter outcomes with your fate chips. You cash out fate chips for experience. Your cost of "fudging" boils down to exp.</p><p></p><p>Take teamwork pools and karma in Shadowrun. You have extra dice when you need the, You buy those with exp. They are a resource you use up. Its hardly the same thing as just picking the outcome of the dice whenever you like.</p><p></p><p>Or hell, lets look at companion spirits in the DMG 2. You pay exp and gold to get a floating bonus your team can call upon to benefit them. Luck domain anyone?</p><p></p><p>Reducing chance can be built into the system, limited, and require the expenditure of resources. To equate it with simply tossing out the dice entirely and going by pure DM fiat is a bit simplistic.</p></blockquote><p></p>
[QUOTE="Jefe Bergenstein, post: 3345923, member: 31506"] Nor with all fudges. Take Deadlands. You alter outcomes with your fate chips. You cash out fate chips for experience. Your cost of "fudging" boils down to exp. Take teamwork pools and karma in Shadowrun. You have extra dice when you need the, You buy those with exp. They are a resource you use up. Its hardly the same thing as just picking the outcome of the dice whenever you like. Or hell, lets look at companion spirits in the DMG 2. You pay exp and gold to get a floating bonus your team can call upon to benefit them. Luck domain anyone? Reducing chance can be built into the system, limited, and require the expenditure of resources. To equate it with simply tossing out the dice entirely and going by pure DM fiat is a bit simplistic. [/QUOTE]
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Community
General Tabletop Discussion
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Is RAISE DEAD (etc.) too readily available in most D&D campaigns?
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