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Is RAISE DEAD (etc.) too readily available in most D&D campaigns?
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<blockquote data-quote="DonTadow" data-source="post: 3345939" data-attributes="member: 22622"><p>Just because somethings unreal does not make it apart of traditional fantasy. So now you're backing away from your argument that resurrection is an element in fantasy medium to "it's fantasy because its unrealistic?". If this is the case I look forward to Batman, Dorothy and the rescue rangers to show up in your traditional fantasy dungeons and dragons game real soon. Just because it can't happen in real life does not mean it belongs in fantasy.</p><p></p><p>I don't think pointing out flaws in your argument is nitpicking. There was no ressurection on SG1. It's apart of the mythos. The sarcophguses had incredible healing properties. The great thing about SG1 is that it often tried to answer everything "fantastic" with science. </p><p></p><p>SAdly, you've yet to provide an example. The strongest thing you said you had was SG1, a scifi show that within its own mythos has stated that there's nothing resurrection about the sarcophagus. If you put a dead body in one, its going to stay dead. If you had a strong example, I couldn't take it apart. Anything. You can't even name me a book, with all the books on the market, that have an example of what you're talking about. It's not about winning. </p><p></p><p>Ah, so even within the span of this single entry, you have flip flopped from</p><p>1. Ressurection is fantasy because its unreal</p><p>2. It is in traditional fantasy, i just can't find any</p><p>3. The writers don't do it because they have ultimate control. </p><p></p><p>They don't do it because its shoddy and crappy writing. It's too unbelievable and opens up far too many cans of worms. </p><p></p><p></p><p></p><p></p><p></p><p></p><p>Eh, you're not going to stop calling it cheating, either way i guess, so I fail to see a reason that i should reexplain what a mechanic is and what fudging actually is. All I can say is stick to your day job and don't ge a job as a game designer because your naivity of game terms is fairly apparent. Feel free to call a lot of other people on these boards cheaters and Im sure they remarks will be much harsher than mine. </p><p></p><p>As for your argument,m they are both mechanics which I've said. HOwever, there is nothing unrealistic from a fantasy point of view for a hero to do an amazing maneuver to avoid death. Now, when I say "realistic" I am comparing it to the example of the hundreds of fantasy mediums where heroes defy the odds. This is realism in a fantasy setting. This is as opposed to the resurrection spell mechanic which no fantasy medium uses. It is unrealistic in a fantasy setting. D and D came about by wanting to recreate those great fantasy stories you see and read. When we talk about realism, we talk about trying to get as close to that as possible. Since there is no repeat ressurection in these mediums, it is safe to say that it does not belong. </p><p></p><p></p><p></p><p></p><p></p><p> Again this shows a lack of understanding of literary and game terms. Annoying to say the least. Before you use a word, know its meaning first. A plot device is something that is needed to move the plot along. Meaning, if you take it out, you can not go anywhere with the story. This comes from story,plot, adventure and campaign design and has little relvanace on the campaign. If your game is going to fold because one PC is dead, whether its resurrection or action cards you're going to have a flaw. I've never given an action card or forced an action card use on players. I've had players whom have forfeited any heroic acts. The game continued on. The action cards are designed to recreate extrodinary actions, not to steer a plot one way or another. </p><p></p><p></p><p></p><p> And Scene. Yup 2 pages before this argument came up. Realistic Fantasy World. Not realistic world. See my above comment. This is why people began to play the game. Sure spending times with friends is as important, but the emmersion factor is the reason for the game. </p><p></p><p></p><p></p><p> Again, the problems with ressurection is not from a PC perspective its fro ma world perspective. Too many whys and too many ways to demean epic battles with good vs. evil. </p><p></p><p></p><p>And now we have the "I don't really care" ending.</p><p></p><p>Odd, we both like the same thing, but your way really doesn't achieve that effectively. Not my opinion, but a fact considering no other medium uses resurrection to symbolize heroic acts. How much of a threat is death when I can go to the corner store temple and buy a resurrection fairly cheap, by traditional treasure standards. You say this is a tomato/tomato evidence, but outside of the argument "they both can't really happen", you fail to really prove it. </p><p></p><p>I respect your opinion, but don't knock other peoples opinions when yours has far too many flaws.</p></blockquote><p></p>
[QUOTE="DonTadow, post: 3345939, member: 22622"] Just because somethings unreal does not make it apart of traditional fantasy. So now you're backing away from your argument that resurrection is an element in fantasy medium to "it's fantasy because its unrealistic?". If this is the case I look forward to Batman, Dorothy and the rescue rangers to show up in your traditional fantasy dungeons and dragons game real soon. Just because it can't happen in real life does not mean it belongs in fantasy. I don't think pointing out flaws in your argument is nitpicking. There was no ressurection on SG1. It's apart of the mythos. The sarcophguses had incredible healing properties. The great thing about SG1 is that it often tried to answer everything "fantastic" with science. SAdly, you've yet to provide an example. The strongest thing you said you had was SG1, a scifi show that within its own mythos has stated that there's nothing resurrection about the sarcophagus. If you put a dead body in one, its going to stay dead. If you had a strong example, I couldn't take it apart. Anything. You can't even name me a book, with all the books on the market, that have an example of what you're talking about. It's not about winning. Ah, so even within the span of this single entry, you have flip flopped from 1. Ressurection is fantasy because its unreal 2. It is in traditional fantasy, i just can't find any 3. The writers don't do it because they have ultimate control. They don't do it because its shoddy and crappy writing. It's too unbelievable and opens up far too many cans of worms. Eh, you're not going to stop calling it cheating, either way i guess, so I fail to see a reason that i should reexplain what a mechanic is and what fudging actually is. All I can say is stick to your day job and don't ge a job as a game designer because your naivity of game terms is fairly apparent. Feel free to call a lot of other people on these boards cheaters and Im sure they remarks will be much harsher than mine. As for your argument,m they are both mechanics which I've said. HOwever, there is nothing unrealistic from a fantasy point of view for a hero to do an amazing maneuver to avoid death. Now, when I say "realistic" I am comparing it to the example of the hundreds of fantasy mediums where heroes defy the odds. This is realism in a fantasy setting. This is as opposed to the resurrection spell mechanic which no fantasy medium uses. It is unrealistic in a fantasy setting. D and D came about by wanting to recreate those great fantasy stories you see and read. When we talk about realism, we talk about trying to get as close to that as possible. Since there is no repeat ressurection in these mediums, it is safe to say that it does not belong. Again this shows a lack of understanding of literary and game terms. Annoying to say the least. Before you use a word, know its meaning first. A plot device is something that is needed to move the plot along. Meaning, if you take it out, you can not go anywhere with the story. This comes from story,plot, adventure and campaign design and has little relvanace on the campaign. If your game is going to fold because one PC is dead, whether its resurrection or action cards you're going to have a flaw. I've never given an action card or forced an action card use on players. I've had players whom have forfeited any heroic acts. The game continued on. The action cards are designed to recreate extrodinary actions, not to steer a plot one way or another. And Scene. Yup 2 pages before this argument came up. Realistic Fantasy World. Not realistic world. See my above comment. This is why people began to play the game. Sure spending times with friends is as important, but the emmersion factor is the reason for the game. Again, the problems with ressurection is not from a PC perspective its fro ma world perspective. Too many whys and too many ways to demean epic battles with good vs. evil. And now we have the "I don't really care" ending. Odd, we both like the same thing, but your way really doesn't achieve that effectively. Not my opinion, but a fact considering no other medium uses resurrection to symbolize heroic acts. How much of a threat is death when I can go to the corner store temple and buy a resurrection fairly cheap, by traditional treasure standards. You say this is a tomato/tomato evidence, but outside of the argument "they both can't really happen", you fail to really prove it. I respect your opinion, but don't knock other peoples opinions when yours has far too many flaws. [/QUOTE]
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Is RAISE DEAD (etc.) too readily available in most D&D campaigns?
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