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Is RAISE DEAD (etc.) too readily available in most D&D campaigns?
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<blockquote data-quote="I'm A Banana" data-source="post: 3346038" data-attributes="member: 2067"><p>Well, if there weren't differences, I'd be surprised that you have a problem with D&D's. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>The point remains that it is such only if you allow it to be treated as such. Judging by the threat, resurrection is not a spell that sees a whole lot of use, even when fully allowed in the campaign, and the price for coming back (both in terms of permanent CON damage or level loss, and in the expensive jewelry required) is steep. Not only that, but, by default, you need to be in a place where there is a powerful enough cleric. In D&D, this means that a cleric of high enough level is available in only about 15% of the places the party visits (requiring at least a small city to have a GP limit high enough to have casting this available for a donation), and even then depends upon the caster's willingness to perform the spell (I don't know many DMs who gloss over the cost of getting an NPC to cast a spell for you). +2 weapons ain't exactly flying off the shelf in most D&D games, either. Both are significant investments.</p><p></p><p>The point is, D&D's system is not <strong>broken</strong>. It's entirely good to prefer your own way of doing things, but that doesn't mean anything other than that <em>you</em> have a problem injecting the drama, loss, and significance of death into <em>your</em> campaign when <em>your group</em> has access to raise dead, et al. So you choose a way that suits <em>you</em> better.</p><p></p><p></p><p></p><p>Healing potions are pretty much the same thing as resurrection. Just like "almost dying" for some villain or hero (like Frodo when he was stabbed with the blade), but then coming back, is pretty much the same thing as "dying."</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 3346038, member: 2067"] Well, if there weren't differences, I'd be surprised that you have a problem with D&D's. ;) The point remains that it is such only if you allow it to be treated as such. Judging by the threat, resurrection is not a spell that sees a whole lot of use, even when fully allowed in the campaign, and the price for coming back (both in terms of permanent CON damage or level loss, and in the expensive jewelry required) is steep. Not only that, but, by default, you need to be in a place where there is a powerful enough cleric. In D&D, this means that a cleric of high enough level is available in only about 15% of the places the party visits (requiring at least a small city to have a GP limit high enough to have casting this available for a donation), and even then depends upon the caster's willingness to perform the spell (I don't know many DMs who gloss over the cost of getting an NPC to cast a spell for you). +2 weapons ain't exactly flying off the shelf in most D&D games, either. Both are significant investments. The point is, D&D's system is not [B]broken[/B]. It's entirely good to prefer your own way of doing things, but that doesn't mean anything other than that [I]you[/I] have a problem injecting the drama, loss, and significance of death into [I]your[/I] campaign when [I]your group[/I] has access to raise dead, et al. So you choose a way that suits [I]you[/I] better. Healing potions are pretty much the same thing as resurrection. Just like "almost dying" for some villain or hero (like Frodo when he was stabbed with the blade), but then coming back, is pretty much the same thing as "dying." [/QUOTE]
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Is RAISE DEAD (etc.) too readily available in most D&D campaigns?
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